A falling sand implementation with p5. Uses the pixelArray to draw falling sand and sort according to simple falling sand logic. Inspired by Noita and .
Plenty of other ways to improve on this that I hope to get to in the near future:
- Move sand logic out to a Grain class
- Build upon sand sorting logic to add water, gases, etc.
- Add rigid structures to guide substances, like an hourglass
- UI to switch between substances