SpriteMeta
Just changed the name, to what I think will be the final name, have to replace it everywhere.
0.1a - First version increase! Has super basic functionality
A tool mainly for sectioning regions of a spritesheet into groups and individual sprites and exporting to a useable format.
Also there was a recent name change; screenshots/code has yet to catch up!
Technologies Used
- Node-Webkit. If you haven't checked it out yet, you should. It makes desktop development bearable by combining node.js and an embedded webkit allowing you to use HTML and CSS.
- Traceur. Yay ECMA6
- (Sort of relevant here) Bootstrap, started with the Cover theme from their examples page.
Apologies
Currently the mix of _ and camels is a little hectic, I'll get to cleaning up once I have this thing actually doing some useful stuff.
Dependencies
Run these from the root directory so you end up with your node_modules
folder there.
Instead of the below setups I recommend just running npm install
from the root dir
Gulp - Build System
npm install gulp
Mustache - Template engine
npm install mustache
Traceur - ECMA 6 to ECMA 5 compiler
npm install traceur
Gulp-Sass - Build Sass
npm install gulp-sass
Gulp-Traceur - Build Traceur
npm install gulp-traceur
How To Build
Windows/Linux
Make sure nodewebkit is on your path.
Get the dependencies.
Then from the root dir run:
gulp
Current Status
Getting the basic functions of the application implemented. Then onto code cleanup. Then onto "cool" feature development. Then onto bug fixes and feature creeps.
Screenshots
Super Early Animation Preview
Please note how early this feature is in dev. The preview is also blown up 500% right now. Will be dynamic later.