Pinned Repositories
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
behaviac-1
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
cocos2d-x-dynamic-lighting
Cocos2d-x tutorial: Sprite animation with dynamic light using normal maps - SpriteIlluminator
FPSSample
A first person multiplayer shooter example project in Unity
GPUSkinning
HP-Socket
High Performance TCP/UDP/HTTP Communication Component
kbengine
A MMOG engine of server.
kbengine_demos_assets
kbengine_docs
kbengine_ue4_demo
This client-project is written for kbengine(a MMOG engine of server)
dennyguotf's Repositories
dennyguotf/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
dennyguotf/behaviac-1
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
dennyguotf/cocos2d-x-dynamic-lighting
Cocos2d-x tutorial: Sprite animation with dynamic light using normal maps - SpriteIlluminator
dennyguotf/FPSSample
A first person multiplayer shooter example project in Unity
dennyguotf/GPUSkinning
dennyguotf/HP-Socket
High Performance TCP/UDP/HTTP Communication Component
dennyguotf/kbengine
A MMOG engine of server.
dennyguotf/kbengine_demos_assets
dennyguotf/kbengine_docs
dennyguotf/kbengine_ue4_demo
This client-project is written for kbengine(a MMOG engine of server)
dennyguotf/kbengine_unity3d_demo
This client-project is written for kbengine(a MMOG engine of server)
dennyguotf/kbengine_unity3d_lua_plugins
kbengine的lua版unity客户端插件
dennyguotf/kbengine_unity3d_plugins
This client-plugins-project is written for kbengine(a MMOG engine of server)
dennyguotf/kbengine_unity3d_warring
This client-project is written for kbengine(a MMOG engine of server)
dennyguotf/KSFramework
KSFramework = KEngine + SLua , Unity3D Framework/Toolsets focus on hot reload
dennyguotf/mars
Mars is a cross-platform network component developed by WeChat.
dennyguotf/minigame-unity-webgl-transform
dennyguotf/NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
dennyguotf/oglsuperbible5
Automatically exported from code.google.com/p/oglsuperbible5
dennyguotf/stanford-tensorflow-tutorials
This repository contains code examples for the Stanford's course: TensorFlow for Deep Learning Research.
dennyguotf/tinynet
a very simple ,light-weight ,header-only c++ cross-platform network library
dennyguotf/TscanCode
A static code analyzer for C++, C#, Lua
dennyguotf/UIControlBinding
一种半自动控件绑定方案
dennyguotf/unity3d_nav_critterai
KBEngine is a MMOG engine of server.
dennyguotf/Urho3D
Cross-platform 2D and 3D game engine
dennyguotf/wxcloudrun-django
微信云托管 django 框架模版