/inky

An editor for ink: inkle's narrative scripting language

Primary LanguageJavaScript

Inky (alpha)

Inky is a editor for ink, inkle's markup language for writing interactive narrative in games, as used in 80 Days. It's an IDE (integrated development environment), because it gives you a single app that lets you play in the editor as you write, and fix any bugs in your code.

Features

  • Play as you write: The play pane remembers the choices that you made, so when Inky recompiles, it fast-forwards to the last point you were at in the flow.
  • Syntax highlighting
  • As-you-type error highlighting. Inky is constantly compiling, allowing you to fix errors early.
  • Issue browser: Lists errors, warnings and TODOs in your ink, and allows you to jump to the exact line number and file in the source.
  • Support multi-file projects: - Inky automatically infers your story's structure from the INCLUDE lines, meaning that there's no need for an additional project file. To create a new include file, simply type INCLUDE yourfile.ink where you want to include it.
  • Export to JSON: Although this isn't necessary if you're using the ink-Unity-integration plugin, Inky allows you to export to ink's compiled JSON format, which is especially useful in other ink runtime implementations, such as inkjs, for running ink on the web.
  • File watching: Modern text editors, including Inky, watch for changes to files on disk, so that if you change them it reflects those changes. This is especially helpful if you keep your ink in source control.

Project status

Inky is in alpha, is relatively untested, and is certain to have some bugs. It is also likely to be missing some major features that you might expect in a text editor like Sublime Text.

The informal TODO.md lists some missing features and known issues. If you want to discuss one, or request a new fix or feature, please create a github issue.

Download

Mac

Download the latest release

Windows and Linux

Not available yet, and we're not working on it directly. However, Inky was developed in Electron (using web technologies), so porting should be straightforward. If you can help out, please discuss and/or submit a pull request!

Implementation details

Inky is built using:

  • Electron, a framework by GitHub to build cross-platform Desktop app using HTML, CSS and JavaScript.
  • Ace, a full-featured code editor built for the web.
  • Photon, for some of the components. However, the dependency could probably be removed, since its only used for small portions of the CSS.

Inky includes a copy of inklecate, the command line ink compiler.

License

Inky and ink are released under the MIT license. Although we don't require attribution, we'd love to know if you decide to use ink a project! Let us know on Twitter or by email.

The MIT License (MIT)

Copyright (c) 2016 inkle Ltd.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Inky is named after a black cat based in Cambridge, UK.