Pinned Repositories
3d-tiles
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
a-trip-through-the-graphics-pipeline-book
📕 A clone of @rygorous series of posts on the graphics pipeline.
agi
Android GPU Inspector
ash
Vulkan bindings for Rust
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
auto-unlocker
Unlocker for VMWare macOS
Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Awesome-Unity-Shader
分享与收集炫酷的Unity3D Shader|| About Cool Unity3D Shaders
bevy
A refreshingly simple data-driven game engine built in Rust
dev-chee's Repositories
dev-chee/SpriteGlow
A sprite glow effect for Unity game engine
dev-chee/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
dev-chee/double-conversion
Efficient binary-decimal and decimal-binary conversion routines for IEEE doubles.
dev-chee/RectangleBinPack
Source code for performing 2d rectangular bin packing.
dev-chee/wgpu
Safe and portable GPU abstraction in Rust, implementing WebGPU API.
dev-chee/ash
Vulkan bindings for Rust
dev-chee/gfx
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
dev-chee/loli_profiler
Memory instrumentation tool for android app&game developers.
dev-chee/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
dev-chee/a-trip-through-the-graphics-pipeline-book
📕 A clone of @rygorous series of posts on the graphics pipeline.
dev-chee/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
dev-chee/LipSync
LipSync for Unity3D 根据语音生成口型动画 支持fmod
dev-chee/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
dev-chee/UnitySimpleNoiseGenerator
用于生成常用的噪声
dev-chee/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
dev-chee/Awesome-Unity-Shader
分享与收集炫酷的Unity3D Shader|| About Cool Unity3D Shaders