/WorldSeedEntityEngine

A Minecraft multipart entity system with unique features

Primary LanguageJavaApache License 2.0Apache-2.0

Contributors Forks Stargazers Issues APACHE-2.0 License


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WSEE

WorldSeed Entity Engine


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About The Project

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This is a library that allows users to add bedrock models from blockbench in to Vanilla Minecraft!

WSEE lets you create multipart entities, using display entities. The framework provided allows users to easily create multipart entities, define animations, and write AI that fully utilises the entity's animations.

Currently WSEE only supports Minestom

Getting Started

A full, runnable example server can be found here

Adding as a dependency

Add the following to your build.gradle.kts file:

repositories {
    maven("https://reposilite.worldseed.online/public")
}

Add the library as a dependency

dependencies {
    implementation("net.worldseed.multipart:WorldSeedEntityEngine:<version>")
}

The lastest version number can be found here

Restrictions

Some restrictions are imposed by Minecraft

  • Cubes can only be rotated on one axis, and can only have rotation values of 0, -22.5, 22.5, 45 or -45. This does not effect bones (these show up as folders in blockbench)
  • Bones can only be 64 blocks in size

Learn what this project is, how it works and how you can use it on your server

FAQ

Q: Why are my bones positioned incorrectly in minecraft?
A: Entities used for bones will be placed at the pivot point of the bone in blockbench. To fix this, move the pivot point closer to the bone

Q: Why is my model not working?
A: Make sure you have the type set to Bedrock Model in blockbench

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