/procedural-roads

Unity-based procedural road mesh generator

Primary LanguageC#MIT LicenseMIT

procedural-roads

Unity-based procedural road mesh generator

Thumbnail

Features

  • Turn a base road segment into a twisty, spiralling road or anything else you need
  • Generate road meshes in-editor, no need to generate them at runtime
  • Automatically place props, pillars etc. along roads
  • Elevate terrain to match height of road or vice-versa

Credits

Based on https://catlikecoding.com/unity/tutorials/curves-and-splines/ ❤️