A Flutter whiteboard widget with so much extendability and flexibility to be used with no need to rewrite your own whiteboard. Enjoy !
live demo: https://abdulaziz-mohammed.github.io/whiteboardkit
import whiteboardkit.dart
import 'package:whiteboardkit/whiteboardkit.dart';
Define DrawingController
and listen to change event:
DrawingController controller;
@override
void initState() {
controller = new DrawingController();
controller.onChange().listen((draw){
//do something with it
});
super.initState();
}
Place your Whiteboard
inside a constrained widget ie. Container
,Expanded
etc
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(
child: Whiteboard(
controller: controller,
),
),
],
),
),
);
}
Define PlaybackController
and supply it with a WhiteboardDraw
object:
PlaybackController controller;
@override
void initState() {
var draw = WhiteboardDraw.fromWhiteboardSVG("<svg...");
controller = new PlaybackController(draw);
super.initState();
}
Place your Whiteboard
inside a constrained widget ie. Container
,Expanded
etc
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(
child: Whiteboard(
controller: controller,
),
),
],
),
),
);
}
Define SketchStreamController
:
PlayerController controller;
@override
void initState() {
controller = new SketchStreamController();
super.initState();
}
Place your Whiteboard
inside a constrained widget ie. Container
,Expanded
etc
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(
child: Whiteboard(
controller: controller,
),
),
],
),
),
);
}
Later, supply it with DrawChunk
when recived from DrawingController
:
controller.addChunk(chunk);
You'l need to enable chunks producing in DrawingController
then start listening to new chunks:
controller = new DrawingController(enableChunk: true);
_chunkSubscription = controller.onChunk().listen((chunk) {
}
DrawChunk
supports:
chunk.toJson()
DrawChunk.fromJson("...")
which together can help in transfering chunks through network or any other medium
- Export to SVG Image format string