Pinned Repositories
add-to-homescreen
Add to home screen call-out for mobile devices
android_startup_activity
A custom StartupActivity to workaround a known Android issue with two application instances. The issue is described here[http://code.google.com/p/android/issues/detail?id=2373] and here[http://code.google.com/p/android/issues/detail?id=5277].
AStarForCSharp
C#版A星寻路算法实现
AutoColliderSetUp
Tools set up Humanoid Character's Collider
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Client_IDG_YISHI
yishi多人联机项目
EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
MiaowShow
iOS视频直播项目
opus
devinlee's Repositories
devinlee/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
devinlee/AutoColliderSetUp
Tools set up Humanoid Character's Collider
devinlee/Core
Castle Core, including Castle DynamicProxy, Logging Services and DictionaryAdapter
devinlee/DevX-Cracked
Cracked and improved version of DevX, a powerful Unity and Unreal Engine tool.
devinlee/DynamicExpresso
C# expressions interpreter
devinlee/exprtk
C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
devinlee/godot
Godot Engine – Multi-platform 2D and 3D game engine
devinlee/GRUnityTools
A Unity Tools Package
devinlee/HotPatcher
Unreal Engine hot update manage and package plugin.
devinlee/huatuo
零成本、高性能的unity c#的热更新方案。 Zero-cost, high-performance unity c# hot update solution
devinlee/HybridFlutter
Flutter + V8/JsCore 动态化
devinlee/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
devinlee/iOS-Facebook-SDK
devinlee/kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
devinlee/LayaNative2.0
LayaNative2.0
devinlee/LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
devinlee/mapgen4
Mapgen4 procedural wilderness map generator
devinlee/NevMesh.Js
NevMesh.Js是一个开源的JavaScript库,能够使用Unity导出的NavMesh文件进行AI寻路。是在ThreeJs的PatrolJS基础上,针对Laya引擎做了改造。
devinlee/npoi
a .NET library that can read/write Office formats without Microsoft Office installed. No COM+, no interop.
devinlee/patrollaya
navmesh for laya
devinlee/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
devinlee/sheetjs
:green_book: SheetJS Community Edition -- Spreadsheet Data Toolkit
devinlee/SpineGPU
devinlee/sval
A javascript interpreter written in javascript
devinlee/Unity3D-ToolChain_StriteR
devinlee/UnityTestProject
Some Test Project of Unity 3D engine
devinlee/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
devinlee/WPFDevelopers
WPF Developers Daily Share 🎉Ongoing update.
devinlee/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
devinlee/X-PostProcessing-URP