devolonter/flixel-monkey

width(also frameWidth) and height(also frameHeight) are not showing correct value after sprite object is scaled(by setting scale.x and scale.y values).It shows the original Texture width and height instead.

devang024 opened this issue · 0 comments

width(also frameWidth) and height(also frameHeight) are not showing correct value after sprite object is scaled(by setting scale.x and scale.y values).It shows the original Texture width and height instead.