ws
is a simple to use, blazing fast, and thoroughly tested WebSocket client
and server implementation.
Passes the quite extensive Autobahn test suite. See http://websockets.github.io/ws/ for the full reports.
Note: This module does not work in the browser. The client in the docs is a
reference to a back end with the role of a client in the WebSocket
communication. Browser clients must use the native
WebSocket
object.
- Protocol support
- Installing
- API docs
- WebSocket compression
- Usage examples
- Error handling best practices
- FAQ
- Changelog
- License
- HyBi drafts 07-12 (Use the option
protocolVersion: 8
) - HyBi drafts 13-17 (Current default, alternatively option
protocolVersion: 13
)
npm install --save ws
There are 2 optional modules that can be installed along side with the ws
module. These modules are binary addons which improve certain operations.
Prebuilt binaries are available for the most popular platforms so you don't
necessarily need to have a C++ compiler installed on your machine.
npm install --save-optional bufferutil
: Allows to efficiently perform operations such as masking and unmasking the data payload of the WebSocket frames.npm install --save-optional utf-8-validate
: Allows to efficiently check if a message contains valid UTF-8 as required by the spec.
See /doc/ws.md
for Node.js-like docs for the ws classes.
ws
supports the permessage-deflate extension which
enables the client and server to negotiate a compression algorithm and its
parameters, and then selectively apply it to the data payloads of each
WebSocket message.
The extension is enabled by default but adds a significant overhead in terms of performance and memory comsumption. We suggest to use WebSocket compression only if it is really needed.
To disable the extension you can set the perMessageDeflate
option to false
.
On the server:
const WebSocket = require('ws');
const wss = new WebSocket.Server({
perMessageDeflate: false,
port: 8080
});
On the client:
const WebSocket = require('ws');
const ws = new WebSocket('ws://www.host.com/path', {
perMessageDeflate: false
});
const WebSocket = require('ws');
const ws = new WebSocket('ws://www.host.com/path');
ws.on('open', function open() {
ws.send('something');
});
ws.on('message', function incoming(data, flags) {
// flags.binary will be set if a binary data is received.
// flags.masked will be set if the data was masked.
});
const WebSocket = require('ws');
const ws = new WebSocket('ws://www.host.com/path');
ws.on('open', function open() {
const array = new Float32Array(5);
for (var i = 0; i < array.length; ++i) {
array[i] = i / 2;
}
ws.send(array);
});
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
ws.on('message', function incoming(message) {
console.log('received: %s', message);
});
ws.send('something');
});
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
// Broadcast to all.
wss.broadcast = function broadcast(data) {
wss.clients.forEach(function each(client) {
if (client.readyState === WebSocket.OPEN) {
client.send(data);
}
});
};
wss.on('connection', function connection(ws) {
ws.on('message', function incoming(data) {
// Broadcast to everyone else.
wss.clients.forEach(function each(client) {
if (client !== ws && client.readyState === WebSocket.OPEN) {
client.send(data);
}
});
});
});
const express = require('express');
const http = require('http');
const url = require('url');
const WebSocket = require('ws');
const app = express();
app.use(function (req, res) {
res.send({ msg: "hello" });
});
const server = http.createServer(app);
const wss = new WebSocket.Server({ server });
wss.on('connection', function connection(ws) {
const location = url.parse(ws.upgradeReq.url, true);
// You might use location.query.access_token to authenticate or share sessions
// or ws.upgradeReq.headers.cookie (see http://stackoverflow.com/a/16395220/151312)
ws.on('message', function incoming(message) {
console.log('received: %s', message);
});
ws.send('something');
});
server.listen(8080, function listening() {
console.log('Listening on %d', server.address().port);
});
const WebSocket = require('ws');
const ws = new WebSocket('wss://echo.websocket.org/', {
origin: 'https://websocket.org'
});
ws.on('open', function open() {
console.log('connected');
ws.send(Date.now());
});
ws.on('close', function close() {
console.log('disconnected');
});
ws.on('message', function incoming(data, flags) {
console.log(`Roundtrip time: ${Date.now() - data} ms`, flags);
setTimeout(function timeout() {
ws.send(Date.now());
}, 500);
});
For a full example with a browser client communicating with a ws server, see the examples folder.
Otherwise, see the test cases.
// If the WebSocket is closed before the following send is attempted
ws.send('something');
// Errors (both immediate and async write errors) can be detected in an optional
// callback. The callback is also the only way of being notified that data has
// actually been sent.
ws.send('something', function ack(error) {
// If error is not defined, the send has been completed, otherwise the error
// object will indicate what failed.
});
// Immediate errors can also be handled with `try...catch`, but **note** that
// since sends are inherently asynchronous, socket write failures will *not* be
// captured when this technique is used.
try { ws.send('something'); }
catch (e) { /* handle error */ }
The remote IP address can be obtained from the raw socket.
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
const ip = ws.upgradeReq.connection.remoteAddress;
});
When the server runs behing a proxy like NGINX, the de-facto standard is to use
the X-Forwarded-For
header.
wss.on('connection', function connection(ws) {
const ip = ws.upgradeReq.headers['x-forwarded-for'];
});
Sometimes the link between the server and the client can be interrupted in a way that keeps both the server and the client unware of the broken state of the connection (e.g. when pulling the cord).
In these cases ping messages can be used as a means to verify that the remote endpoint is still responsive.
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
function heartbeat() {
this.isAlive = true;
}
wss.on('connection', function connection(ws) {
ws.isAlive = true;
ws.on('pong', heartbeat);
});
const interval = setInterval(function ping() {
wss.clients.forEach(function each(ws) {
if (ws.isAlive === false) return ws.terminate();
ws.isAlive = false;
ws.ping('', false, true);
});
}, 30000);
Pong messages are automatically sent in reponse to ping messages as required by the spec.
We're using the GitHub releases for changelog entries.