devshgraphicsprogramming
Principal Chad of Devsh Graphics Programming
Devsh Graphics Programming Sp. z o.o.EU
Pinned Repositories
glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Nabla
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
EGL
EGL 1.5 implementation for Windows and X11 supporting OpenGL.
glibc-forward-compatibility-headers
Do you want to use the latest GCC for most optimized binary builds but also redistribute them without source on ancient LTS distributions? We have the solution!
GrassGenerator
Old Irrlicht 1.7.1 school project circa 2011
MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
devshgraphicsprogramming's Repositories
devshgraphicsprogramming/glibc-forward-compatibility-headers
Do you want to use the latest GCC for most optimized binary builds but also redistribute them without source on ancient LTS distributions? We have the solution!
devshgraphicsprogramming/GrassGenerator
Old Irrlicht 1.7.1 school project circa 2011
devshgraphicsprogramming/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
devshgraphicsprogramming/SphericalHarmonicsBakedGI
A very old (circa 2010) irrlicht 1.7.1 experiment with baking SH probe grids for environment lighting
devshgraphicsprogramming/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
devshgraphicsprogramming/The-Forge
The Forge Cross-Platform Rendering Framework PC, macOS / iOS, Android, XBOX, PS4
devshgraphicsprogramming/EGL
EGL 1.5 implementation for Windows and X11 supporting OpenGL.
devshgraphicsprogramming/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
devshgraphicsprogramming/aquarium
devshgraphicsprogramming/BugTraces
Apitrace and similar generated OpenGL traces for bug reports with various vendors
devshgraphicsprogramming/desktopGL-andr
devshgraphicsprogramming/emscripten
Emscripten: An LLVM-to-WebAssembly Compiler
devshgraphicsprogramming/exprtk
C++ Mathematical Expression Parsing And Evaluation Library
devshgraphicsprogramming/gperftools
Main gperftools repository
devshgraphicsprogramming/gpuweb
Where the GPU on the Web work happens!
devshgraphicsprogramming/hlsl-specs
HLSL Specifications
devshgraphicsprogramming/IrrlichtDemos
Irrlicht Demo Repository
devshgraphicsprogramming/LibreScore
The open source (GPLv3), serverless, offline-first, and totally free alternative to musescore.com
devshgraphicsprogramming/LLVM-Build-Windows
devshgraphicsprogramming/markdown-licenses
A collection of open source licenses in Markdown format. Contributions are always welcome!
devshgraphicsprogramming/musescore-downloader
Download sheet music (MSCZ, PDF, MusicXML, MIDI, MP3, download individual parts as PDF) from musescore.com for free, no login or Musescore Pro required | 免登录、免 Musescore Pro,免费下载 musescore.com 上的曲谱 | Installation: https://msdl.librescore.org/install.user.js
devshgraphicsprogramming/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
devshgraphicsprogramming/RadX
🗡 GPU Radix Sort for Vulkan API 1.1 (Compute Shaders)
devshgraphicsprogramming/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
devshgraphicsprogramming/spirv-execution-env
SPIR-V for WebGPU documents (execution environment and more!)
devshgraphicsprogramming/utfcpp
UTF-8 with C++ in a Portable Way
devshgraphicsprogramming/Vulkan-Profiles
Vulkan Profiles Tools (Beta and still under development)
devshgraphicsprogramming/VulkanPathTracer