This benchmark tests several approaches to text rendering in WPF against each other: TextBlock: a WPF Canvas with TextBlock elements FormattedText: using the DrawingContext.DrawText method TextLine: using the Media.TextFormatting namespace GlyphRun: using the WPF GlyphRun directly disadvantage: no automatic font fallback -> no unicode support Direct2D: using DirectWrite WinForms: using the WinForms TextRenderer class GDI: using GDI via P/Invoke GDI+: using the System.Drawing.Graphics.DrawString method disadvantage: accurate measurement of font width seems to be impossible (MeasureString is not good enough) The speed of the WPF methods is pretty consistent on most machines, ordered like this: GlyphRun (fastest) TextLine FormattedText TextBlock (slowest) However, even on fast machines like my Core i7, none of the WPF methods provides a fluent animation. It seems as if most frames (counted by number of OnRender calls) are not drawn to the screen. "WinForms" is similarly slow to the WPF approaches (maybe a bit faster on older machines). Direct2D, GDI and GDI+ all beat WPF hands-down, delivering a fluent animation even on my old notebook with Intel onboard graphics. The exact order of these seems to depend on the hardware. Update: I have since discovered that the WPF DrawingVisual class can be used to significantly speed up WPF text rendering. I did not update this benchmark to take advantage of DrawingVisual. Take a look at AvalonEdit's VisualLineDrawingVisual class for details.
dgrunwald/WPF-Text-Rendering-Benchmark
A benchmark comparing WPF and other text rendering methods for speed
C#