Manipulating the IL of an assembly as part of a build requires a significant amount of plumbing code. This plumbing code involves knowledge of both the MSBuild and Visual Studio APIs. Fody attempts to eliminate that plumbing code through an extensible add-in model.
This is the codebase of core Fody engine. For more information on the larger Fody project see https://github.com/Fody/Home.
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Fody requires significant effort to maintain. As such it relies on financial support to ensure its long term viability.
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See Licensing/Patron FAQ for more information.
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- Licensing and patron FAQ
It is expected that all developers using Fody become a Patron on OpenCollective. See Licensing/Patron FAQ for more information. - Usage
Introduction to using Fody. - Configuration
All configuration options for Fody. - Addin discovery
How addins are resolved. - List of Fody weavers/addins
- Changelog
- FodyAddinSamples
A GitHub repo that contains a working sample of every Fody addin. - Common errors
- In solution weaving
Writing an addin that manipulates IL within the same solution. - ProcessedByFody class
Marker class added to target assemblies for diagnostic purposes. - Strong naming
- Supported runtimes and IDE
- Addin development
Building a new Fody addin. - Addin packaging
Packaging and deployment of Fody weavers. - BasicFodyAddin
A simple project meant to illustrate how to build an addin. - Fody Project Configuration Manager
Provides an interactive tool that can support configuring weavers, which is especially helpful in solutions with many projects. - Backers tracking/info
- Donations
Every month the Fody project will donate a portion of funding raised to a charity or other cause.
This project exists thanks to all the people who contribute. [Contribute].