Desolated and Grimm quest won't load
Opened this issue ยท 13 comments
I know I made another ticket for dungeondoom but I wanted to point out that these two mods namely:
https://www.moddb.com/mods/grimm-quest-for-the-gatherers-key
and
https://www.moddb.com/mods/desolated-the-crying-fate
need to be converted for dhemw I also attach the screenshots, if the procedure is incorrect you can close the ticket.
need to be converted for dhemw I also attach the screenshots, if the procedure is incorrect you can close the ticket.
I'm sure there are lots of mods that need to be converted - basically any mod that has its own Mod DLL and hasn't been ported yet - that's expected and not a bug in dhewm3.
To port a mod I need the source code and permission to release it under GPLv3 (the Doom3 open source license) instead of the SDK license (which was used back in the day).
I can't locate and contact all the developers myself. I tried for dungeondoom (it took some time finding that person and I didn't get any answer to my e-mail so far), but I can't do this for every mod, as it can take lots of time.
The good news is that everyone can do this: Find the developers of the mods you want ported and ask them to release their source code (under GPL) so it can be ported to dhewm3 (and potentially other source ports).
Once I have the source I'm happy to do the porting :-)
need to be converted for dhemw I also attach the screenshots, if the procedure is incorrect you can close the ticket.
I'm sure there are lots of mods that need to be converted - basically any mod that has its own Mod DLL and hasn't been ported yet - that's expected and not a bug in dhewm3.
To port a mod I need the source code and permission to release it under GPLv3 (the Doom3 open source license) instead of the SDK license (which was used back in the day). I can't locate and contact all the developers myself. I tried for dungeondoom (it took some time finding that person and I didn't get any answer to my e-mail so far), but I can't do this for every mod, as it can take lots of time.
The good news is that everyone can do this: Find the developers of the mods you want ported and ask them to release their source code (under GPL) so it can be ported to dhewm3 (and potentially other source ports).
Once I have the source I'm happy to do the porting :-)
thanks, the author of the desolated mod replied to me, let's wait.
need to be converted for dhemw I also attach the screenshots, if the procedure is incorrect you can close the ticket.
I'm sure there are lots of mods that need to be converted - basically any mod that has its own Mod DLL and hasn't been ported yet - that's expected and not a bug in dhewm3.
To port a mod I need the source code and permission to release it under GPLv3 (the Doom3 open source license) instead of the SDK license (which was used back in the day). I can't locate and contact all the developers myself. I tried for dungeondoom (it took some time finding that person and I didn't get any answer to my e-mail so far), but I can't do this for every mod, as it can take lots of time.
The good news is that everyone can do this: Find the developers of the mods you want ported and ask them to release their source code (under GPL) so it can be ported to dhewm3 (and potentially other source ports).
Once I have the source I'm happy to do the porting :-)
https://drive.google.com/file/d/1rXjco6AJKx7F6Xjx-zk47gdO28ox2DVJ/view
ok this is the desolated source code,
let me know when you download it so I can inform the author to delete the link
Thanks, I downloaded it.
Might take a week or two until I get around to porting, though.
I've ported Desolated: https://github.com/dhewm/dhewm3-sdk/tree/desolated
Here's a build for Windows, please test: desolated-win32.zip
I've ported Desolated: https://github.com/dhewm/dhewm3-sdk/tree/desolated
Here's a build for Windows, please test: desolated-win32.zip
ok I tested the mod for 4-5 levels and it works correctly, the only bug I found is that it doesn't open the skillbok even though the button is set
if I press the b button nothing happens with dhewm3, however with doom 3 vanilla the skillbok opens
Hmm that should be _impulse36
, but that's not handled anywhere in the code I got - maybe it's from an older version where the skillbook/xp system wasn't implemented yet?
The source seems to be from version v0.99.9.2 with the last update from 2010-02-01. As the mod was released in November 2013 (as v1.0) it seems plausible that there have been changes to the code in those three years that I'm missing.
Hmm that should be
_impulse36
, but that's not handled anywhere in the code I got - maybe it's from an older version where the skillbook/xp system wasn't implemented yet? The source seems to be from version v0.99.9.2 with the last update from 2010-02-01. As the mod was released in November 2013 (as v1.0) it seems plausible that there have been changes to the code in those three years that I'm missing.
in case I ask the author of the mod to reply here, for now thanks for your availability and for the conversion ๐
If he doesn't have a Github account we could also communicate by E-Mail, if he wants (see e.g. https://github.com/dhewm/dhewm3/commit/e0e772ef92f3739d52a51ddf9f898f4a12d44d7e.patch for address)
Any update from the Desolated author?
Any update from the Desolated author?
not yet, I'm waiting for a response on ModDB, that's where I managed to contact him for the source code
ok with this file https://github.com/user-attachments/files/17695563/grimm_2.zip
the mod grimm is working I tested the first two levels and had no problems
thanks to Ralph Engels