/vr-game-prototypes

Protypes of some VR game concepts

Primary LanguageJavaScriptMIT LicenseMIT

vr-game-prototypes

Prototypes of some VR game concepts

3D Jigsaw

http://127.0.0.1:8000/AframeProjects/vr-game-prototypes/3d-jigsaw/

Uses CSG to decompose the 3D model into parts. Rays from controllers can be used to grab the pieces and move them. I didn't yet implement the part where they stick back together again...! (beginnings of this are in "piece-matching" branch). Would also be nice to preserve the object texture through the CSG dissection. Not yet looked at how to do that...

The Castle

A 3D environment - I've not yet decided what to do with it...

"Butron castle" (https://skfb.ly/6ZzxB) by FUD-UJEP is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Perf notes

  • By itself, environment is ~11 raf
  • Particles don't seem to make much difference
  • Env + castle without particles is ~39 raf. With (500 snow particles, size 10, opacity 0.1) , raf becomes more variable, from 34 to 44.... Strange that it is sometime better...