Cathedral wall corners use the wrong tile
kphoenix137 opened this issue · 4 comments
Nice find. Is the issue only related to the cut left arch, or is there more to it I've not noticed?
I can see the slightly different tiling pattern at the top but that seems inconsequential.
Nice find ... but that seems inconsequential.
your welcome
@AJenbo you need to improve your English interpretation skills man...
I was saying the difference in tiling at the top of the wall was inconsequential (as in, it changed, but it was ok), while fully acknowledging the (much larger and more obvious) difference in the way the left arch was cut by the wall.
I was saying the difference in tiling at the top of the wall was inconsequential (as in, it changed, but it was ok), while fully acknowledging the (much larger and more obvious) difference in the way the left arch was cut by the wall.
Ok that wasn't really clear from your original phasing. To clarify the issue is that the level generator uses a horizontal wall end piece instead of a corner piece when connecting walls. The change to the top of the tile is also part of the correction as it changes it from a fall off shadow on the wall edge to the bricks instead connecting inside the corner.
The fix should be trivial but we do need to make sure that later pattern fixes do not mistakenly rely on this mistake, if so they should also be corrected.