Issues
- 2
Shared XP and gold for multiplayer.
#7049 opened by Azurzar - 3
[Issue Report]: Broken enemy movement
#7047 opened by djvs - 5
[Issue Report]: game crash with SDL_audiolib segfault
#7045 opened by runlevel5 - 5
- 2
[Feature Request]: Move stash pages
#6997 opened by locksoft - 2
[Feature Request]: Several proposals for innovations
#7038 opened by Sergei3000yt - 4
[Issue Report]: Google Android TV - unable to acess data folder, nothing helps
#7037 opened by zaisty - 10
[Issue Report]: Vipers / Drakes sometimes missing their lunge and slamming into walls or disappearing into the distance
#7034 opened by Chonkblonk - 1
[Feature Request]: Shrine effect suggestion
#7033 opened by locksoft - 5
[Issue Report]: Full screen option on Nintendo Switch
#7032 opened by locksoft - 16
[Issue Report]: Lazarus starting sequence issues
#7025 opened by locksoft - 2
[Issue Report]: Inventory bug [1.6.0-dev]
#7028 opened by Sergei3000yt - 11
- 8
- 4
[Feature Request]: support .mpq mods
#7015 opened by Sergei3000yt - 1
[Issue Report]: Bug hole in textures (Hellfire)
#7017 opened by Sergei3000yt - 1
[Issue Report]: New entrances/exits to the Labyrinth open in the city before they are discovered
#7020 opened by Sergei3000yt - 1
[Issue Report]: Inventory problems
#7026 opened by Sergei3000yt - 3
[Issue Report]: Changing Item Parameters [1.6.0-dev]
#7029 opened by Sergei3000yt - 3
[Issue Report]: Small errors in the operation of the map [1.6.0-dev-debug]
#7024 opened by Sergei3000yt - 0
[Feature Request]: Stash objects “center of gravity”
#7019 opened by locksoft - 1
[Issue Report]: Inventory pickup tiny issue
#6989 opened by locksoft - 6
[Issue Report]: crash on startup custscene
#7011 opened by ildar - 1
[Feature Request]: A way to skip cinematics on Switch
#6994 opened by locksoft - 5
[Feature Request]: [android] option to modify GUI joystick/buttons (e.g. make partially transparent/relocate on screen or shrink)
#6992 opened by SugarRayLua - 11
[Issue Report]: Cannot get gold from stash
#6988 opened by locksoft - 3
[Issue Report]:
#6974 opened by ildar - 1
- 2
- 8
[Feature Suggestion]: LAN between Single Player characters, or "Open Multiplayer"
#7002 opened by Chonkblonk - 2
[Issue Report]: Na-Krul error message
#7001 opened by locksoft - 2
- 6
[Issue Report]: stuttering sound after console standby
#6985 opened by locksoft - 2
[Issue Report]: Auric amulet doesn’t seems to work
#6996 opened by locksoft - 1
- 4
[Issue Report]: nxdk does not implement `strtod()`
#6967 opened by StephenCWills - 2
[Feature Request]: semitransparent overlay map
#6987 opened by locksoft - 3
[Issue Report]: How to select active magic spell?
#6982 opened by locksoft - 0
- 13
[Issue Report]: Android 13: Unable to copy files to protected folder Android/data/org.diasurgical.devilutionx/files
#6975 opened by rootko - 2
[Feature Request]: Proposal to Add Confirmation When Clicking NewGame/QuitGame Buttons
#6973 opened by zensai3805 - 1
- 1
Is there a way to decrease fps?
#6970 opened by reignerdeustcher - 14
[Issue Report]: libsodium issue on Manjaro Arm64
#6954 opened by coreybruce - 8
Timedemo.WarriorLevel1to2 fails without shareware data
#6952 opened by MIvanchev - 5
[Issue Report]: [Switch] Controller inputs are ignored in latest buildbot version
#6950 opened by rsn8887 - 1
[Feature Request]: 8 or 16 players max cap
#6953 opened by Tormentor667 - 2
Potions Downgrading in Belt[Issue Report]:
#6949 opened by kpklukken - 2
[Feature Request]: MacOS ARM64 builds
#6945 opened by Traace - 1
Diablo in normal is harder than diablo in fast mode.
#6943 opened by Fartbringer