didito
Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Santa Barbara, CA
Pinned Repositories
AOIT-Update
Adaptive Order Independant Transparency Sample
ASSAO
Adaptive Screen Space Ambient Occlusion
CMAA2
Conservative Morphological Anti-Aliasing 2.0
CPU_Capability_Tester
D3d12info
Simple console tool to get all the information from DXGI and Direct3D 12 on current system
microallocator
Automatically exported from code.google.com/p/microallocator
ptrace-tools
Automatically exported from code.google.com/p/ptrace-tools
didito's Repositories
didito/ptrace-tools
Automatically exported from code.google.com/p/ptrace-tools
didito/microallocator
Automatically exported from code.google.com/p/microallocator
didito/AOIT-Update
Adaptive Order Independant Transparency Sample
didito/ASSAO
Adaptive Screen Space Ambient Occlusion
didito/CMAA2
Conservative Morphological Anti-Aliasing 2.0
didito/CPU_Capability_Tester
didito/D3d12info
Simple console tool to get all the information from DXGI and Direct3D 12 on current system
didito/didito.github.io
didito/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
didito/godot
Godot Engine – Multi-platform 2D and 3D game engine
didito/godot-docs
Godot Engine official documentation
didito/ISPCTextureCompressor
ISPC Texture Compressor
didito/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
didito/Multi-Adapter-Particles
Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity
didito/OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
didito/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
didito/win32
Public mirror for win32-pr