Auth0 Godot Sample

This is a sample project that creates a simple login page and works with the Auth0 "Resource Owner Password" grant type. It's not the recommended way to do authentication with Auth0, but to do that, you would need a web page viewer within the engine. Alternatively, a device code flow could also work (user navigates to a page in their browser and retrieves a one-time use code that is typed into the engine, as is common for Roku and similar devices).

To use this, you will need to:

  1. create an Auth0 Application and API
  2. enable the "Password" grant type under the Application "Advanced Settings"
  3. add a scope to the API
  4. create a user under the User Management page
  5. grant the user the permission for the scope you created
  6. under the main account settings, set the default directory to "Username-Password-Authentication"

Finally, override the const values in AuthSingleton.gd.

  • AUTH0_DOMAIN is the domain of the Application, such as my-app.us.auth0.com
  • AUDIENCE is the identifier of the API
  • SCOPE is the scope you added earlier
  • CLIENT_ID is found in the Application settings

Note: you do not need the client secret if your application has "Token Endpoint Authentication Method" set to "None."