Slime pet??
Required Systems:
- Menu
- Runs Idle in background
- Idle
- Default Behavior
- Mood
- Always running
- Signed int: negative = sad, positive = happy
- If pet is too sad, it runs away
- Hunger (food level)
- Always running
- Unsigned int: 0% = emtpy stomach, 100% = full stomach
- lower hunger makes mood decrease faster
- If stomach is empty, pet dies
- Interact
- For editing Mood and Hunger
- Walk: Increases mood, slightly decreases food level
- Feed: Increases food level
- Pet?: Slightly increases happiness every so often, done during idle with S2 button
Remember animations for all the above