Godot-XR by Diguifi This is just a full implementation of the official docs. If you have any issue you should check them. Prerequisites Steam VR Godot 4.2.1 Android export configured Project settings -> XR -> Shaders: Enabled Project settings -> XR -> OpenXR: Enabled For passthrough Install build template Install vendor plugin Android Export -> Enable Meta Plugin and OpenXR Android Export -> Passthrough With Quest connected, run this option