/sturdy-octo-potato

Eye Controlled Mouse (Will upload the rest of the description with documentation and tutorials later )

Primary LanguageShell

sturdy-octo-potato

Eye Controlled Mouse

ABSTRACT

An individual Human computer interference system is being introduced. In olden times, as an input device the mouse and keyboard were used by human computer interference system. Those people who are suffering from certain disease or illness cannot be able to operate computers. The idea of controlling the computers with the eyes will serve a great use for handicapped and disabled person. Also this type of control will eliminate the help required by other person to handle the computer. This measure will be the most useful for the person who is without hands through which they can operate with the help of their eye movements. We can accurately detect the movement of eye by detecting the position of iris present in our eyes this can be done by converting the recorded image into edges and counters this is used to give the best possible outcomes of the eye position is detected by webcam so that the eye movements is detected and the mouse moves accordingly. It enables the user to open and close the applications by blinking of the eye. It will also help a person to scroll the pages down and up. Controlling the mouse by a physically challenged person is really a tough one. To find a solution for the people who cannot use the Mouse physically, we have proposed this mouse cursor control using Eye Movements. Eye gaze is an alternative way of accessing a computer using eye movements to control the mouse. For someone who fine touchscreens, mouse inaccessible, eye gaze is an alternative method to allow a user to operate their computer, using the movement of their eyes. Eye movement can be regarded as a pivotal real-time input medium for human-computer communication, which is especially important for people with physical disability. In order to improve the reliability, mobility, and usability of eye tracking technique in user-computer dialogue, a novel eye control system is proposed in this system using Webcam and without using any extra hardware. The proposed system focuses on providing a simple and convenient interactive mode by only using user’s eye. The usage flow of the proposed system is designed to perfectly follow human natural habits. The proposed system describes the implementation of both iris and movement of cursor according to iris position which can be used to control the cursor on the screen using webcam and implemented using Python.

image

image

The main goal of developing this project is to provide hands free cursor control which reduces the dependency on mouse we mainly focused on physically disabled persons who cannot use they hands to operate the system. doesn’t perform well in poor lightening environment.

In this paper a computer vision algorithm primarily based answer is enforced. an endeavour has been created towards development of low value, period answer for eye gaze trailing. There are several applications of eye gaze trailing, as an example in HCI, appliances management, usability studies and in advertising effectiveness. Accuracy for options extraction algorithms depends upon image quality and lighting conditions. algorithmic rule performance drops down in poor lighting setting. higher image quality would improve accuracy of laptop vision algorithms. refined Pre-Processing algorithms ought to be introduced to compensate lighting variations and web-cam resolution ought to even be multiplied to decrease the pointer size. A feature describing head-posture should even be introduced, it'll enable the user to maneuverer freely whereas interacting with system. Introducing the construct of gaze estimation in conjunction with gaze projection are going to be useful as a result of it'll improve gaze projections drastically. the thought of gaze estimation guarantees to be told from usage statistics and infer gaze projections. Particle Filters will be accustomed implement gaze estimation as a result of they're quite straightforward and has likeness with drawback of gaze estimation

The face is not rotated more than 5° around the axis that passes from the nose tip in detection mode for accurate localization of eyes and nose (as long as the eyes fall in sectors S1 and S3 of the SSR filter). The face is not rotated more than 30° around the axis that passes from the neck for accurate localization of eyes and nose. Our detecting methodology is unaffected by the use of glasses. When it comes to different scales, it's advisable to stand about 35 cm away from the webcam. When the frame rate is 20 fps or above, the results in tracking mode are quite stable; the user can move extremely quickly without the program losing his facial features. The glasses reflect light and create bright spots, causing our program to lose track of the eyes on occasion. Because side light causes erroneous face detection and subsequently affects the tracking process, the lighting conditions must be tuned so that the light is frontal and spreads uniformly across the face for accurate and robust detection and tracking.

A system that enables a disabled person to interact with the computer was successfully developed and tested. The method can be further enhanced to be used in many other applications. The system can be adapted to help the disabled to control home appliances such as TV sets, lights, doors etc. The system can also be adapted to be used by individuals suffering from complete paralysis, to operate and control a wheelchair. The eye mouse can also be used to detect drowsiness of drivers in order to prevent vehicle accidents. The eye movement detection and tracking have also potential use in gaming and virtual reality.