/HpBar_spriteRenderer

Simple hp_bar based spriteRenderer with damage effect.

Primary LanguageShaderLab

How to setup

  1. Import sample
  2. Drag&Drop HP_bar prefab
  3. Use Subscribe to subscribe on event Action callback on target script
  4. For setup change params on HP_Bar script and SpriteRrenderer. Do not touch material (all params on material are grabing from HP_Bar and SpriteRenderer)

You can change bar sprite to what you want.