/tsparticles

Particles.js in TypeScript - Not only a dependency-free port, there's a lot of new features to explore and many bugs fixed

Primary LanguageTypeScriptMIT LicenseMIT

tsParticles

tsParticles - TypeScript Particles

A lightweight TypeScript library for creating particles. Dependency free and browser ready!

Particles.js converted in TypeScript, dependency free, improved with new cool 😎 features and various bugs fixed and it's currently under development!

Do you want to use it on your website?

This library is available on the two most popular CDNs and it's easy and ready to use, if you were using particles.js it's even easier.

You'll find the instructions below, with all the links you need, and don't be scared by TypeScript, it's just the source language.

The output files are just ES5 JavaScript. 🤩

CDNs and npm have all the sources you need in ES5 Javascript, a bundle browser ready (tsparticles.min.js) and all files splitted for import syntax.

Actually the import syntax doesn't have instructions, but you can contact me by mail or in the project's Slack, the link is below and I'll help you find the right solution. Until a guide will be ready this is the fastest solution.

If you are still interested some lines below there are some instructions for migrating from the old particles.js library.

Want to see it in action and try it?

I've created a tsParticles collection on CodePen 😮 or you can checkout my profile

Otherwise there's the demo page link below. Just click/tap the Coronavirus below, don't be scared. It's safe 😷.

tsParticles demo

Want to see ever more demos? Clone the repository on your computer and follow these instructions

npm install && npm start

Boom! 💥 http://localhost:3000 and you can checkout other demos, if you are brave enough you can switch to the dev branch so you can try the features under development.


Migrating from Particles.js

tsParticles are fully compatible with the particles.js configuration.

Seriously, you just need to change the script source et-voilà, you're ready 🧙!

You can read more here

Want to know 5 reasons to do the switch? Read here

Below you can find all the information you need to install tsParticles and its new syntax.


General Informations

master staging dev
Master Build Status Staging Build Status Dev Build Status

CodeFactor Codacy Badge Maintainability


Social

Slack

Slack

Product Hunt

tsParticles - A lightweight TypeScript library for creating particles | Product Hunt Embed


API Docs

Documentation and Development references here: https://particles.matteobruni.it/docs/ 📖


Library installation

npm

npmjs

npm install tsparticles

yarn

yarn add tsparticles

NuGet

Nuget


Hosting / CDN

Please use this host or your own to load tsParticles on your projects

jsDelivr

jsDelivr

cdnjs

Cdnjs

Usage

Load tsParticles and configure the particles:

tsParticles demo

index.html

<div id="tsparticles"></div>

<script src="tsparticles.min.js"></script>

app.js

// @path-json can be an object or an array, the first will be loaded directly, the object from the array will be random selected
/* tsParticles.loadJSON(@dom-id, @path-json, @callback (optional)); */
tsParticles.loadJSON("tsparticles", "presets/default.json").then((container) => {
  console.log("callback - tsparticles config loaded");
}).catch((error) => {
  console.error(error);
});

//or

/* tsParticles.load(@dom-id, @options); */
tsParticles.load("tsparticles", { /* options here */ });

//or

/* tsParticles.loadFromArray(@dom-id, @options, @index (optional)); */
tsParticles.loadFromArray("tsparticles", [ { /* options here */ }, { /* other options here */ }]); //random object
tsParticles.loadFromArray("tsparticles", [ { /* options here */ }, { /* other options here */ }], 1); //the second one
// Important! If the index is not in range 0...array.length, the index will be ignored.

// after initialization this can be used.

/* tsParticles.setOnClickHandler(@callback); */
/* this will be fired from all particles loaded */
tsParticles.setOnClickHandler((e) => { /* custom on click handler */ });

// now you can control the animations too, it's possible to pause and resume the animations
// these methods don't change the config so you're safe with all your configurations
// domItem(0) returns the first tsParticles instance loaded in the dom
const particles = tsParticles.domItem(0);
// play will start the animations, if the move is not enabled it won't enable it, it just updates the frame
particles.play();
// pause will stop the animations
particles.pause();

Demo / Generator

https://particles.matteobruni.it/

Particles demo


Characters as particles

Particles chars demo


Mouse hover connections

Particles mouse connections demo


Polygon mask

tsParticles Polygon Mask demo


Animated stars

Particles NASA demo


Nyan cat flying on scrolling stars

Particles Nyan Cat demo


Snow particles

tsParticles Snow demo


Background Mask particles

tsParticles Background Mask demo


COVID-19 SARS-CoV-2 particles

tsParticles COVID-19 demo

Don't click! DON'T CLICK! OH NO IT'S SPREADING!!!!


particles.json

{
  "particles": {
    "color": {
      "value": "#ffffff"
    },
    "number": {
      "value": 80,
      "limit": 200,
      "density": {
        "enable": true,
        "area": 800
      }
    },
    "shape": {
      "type": "circle",
      "character": {
        "fill": true,
        "font": "Font Awesome 5 Brands",
        "style": "",
        "value": "\uf179",
        "weight": "400"
      },
      "stroke": {
        "width": 0,
        "color": "#000000"
      },
      "polygon": {
        "sides": 5
      },
      "image": {
        "src": "img/github.svg",
        "width": 100,
        "height": 100
      }
    },
    "opacity": {
      "value": 0.5,
      "random": false,
      "animation": {
        "enable": false,
        "speed": 1,
        "minimumValue": 0.1,
        "sync": false
      }
    },
    "rotate": {
      "value": 0,
      "random": true,
      "direction": "clockwise",
      "animation": {
        "enable": true,
        "speed": 5,
        "sync": false
      }
    },
    "size": {
      "value": 10,
      "random": true,
      "animation": {
        "enable": false,
        "speed": 80,
        "minimumValue": 0.1,
        "sync": false
      }
    },
    "lineLinked": {
      "enable": true,
      "distance": 300,
      "color": "#ffffff",
      "opacity": 0.4,
      "width": 2
    },
    "move": {
      "enable": true,
      "speed": 12,
      "direction": "none",
      "random": false,
      "straight": false,
      "outMode": "out",
      "bounce": false,
      "trail": {
        "enable": false,
        "length": 10,
        "fillColor": "#000000"      
      },
      "attract": {
        "enable": false,
        "rotateX": 600,
        "rotateY": 1200
      }
    }
  },
  "interactivity": {
    "detectsOn": "canvas",
    "events": {
      "onHover": {
        "enable": false,
        "mode": "repulse"
      },
      "onClick": {
        "enable": true,
        "mode": "push"
      },
      "resize": true
    },
    "modes": {
      "connect": {
        "distance": 80,
        "lineLinked": {
          "opacity": 0.5
        },
        "radius": 60
      },
      "grab": {
        "distance": 800,
        "lineLinked": {
          "opacity": 1
        }
      },
      "bubble": {
        "distance": 800,
        "size": 80,
        "duration": 2,
        "opacity": 0.8,
        "speed": 3
      },
      "repulse": {
        "distance": 400,
        "duration": 0.4
      },
      "push": {
        "quantity": 4
      },
      "remove": {
        "quantity": 2
      }
    }
  },
  "detectRetina": true,
  "fpsLimit": 60,
  "pauseOnBlur": true,
  "backgroundMask": {
    "enable": true,
    "cover": {
      "value": {
        "r": 255,
        "g": 255,
        "b": 255
      }
    }
  },
  "polygon": {
    "debug": {
      "enable": true,
      "color": "#000000"
    },
    "type": "inside",
    "move": {
      "radius": 10
    },
    "url": "demo/svg/deer.svg"
  }
}

Options

key option type / notes example
particles.number.value number 40
particles.number.limit number 200 / 0 or less disables the limit
particles.number.density.enable boolean true / false
particles.number.density.area number 800
particles.color.value HEX (string)
RGB (object)
HSL (object)
array selection (HEX)
random (string)
"#0d47a1"
{r:182, g:25, b:36}
{h:356, s:76, l:41}
["#b61924", "#333333", "999999"]
"random"
particles.shape.type string
array selection
"circle"
"line"
"edge"
"triangle"
"polygon"
"star"
"image"
["circle", "triangle", "image"]
particles.shape.stroke.width number 2
particles.shape.stroke.color HEX (string)
random (string)
"#222222"
"random"
particles.shape.polygon.sides number 5
particles.shape.character object / array A single character object like below or an array of the same objects
particles.shape.character.value object / array \uf179 / *
particles.shape.character.font string Font Awesome 5 Brands
particles.shape.character.style string ``
particles.shape.character.weight string 400 (Font weight, for FontAwesome it's required to use the exact weight for every family, Chrome won't render correctly otherwise.)
particles.shape.character.fill boolean true / false (Fills or strokes the text. If the fonts doesn't support the stroke or the fill you won't see any particle. FontAwesome requires fill: true)
particles.shape.image object / array A single image object like below or an array of the same objects
particles.shape.image.src path link
svg / png / gif / jpg
"assets/img/yop.svg"
"http://mywebsite.com/assets/img/yop.png"
particles.shape.image.width number
(for aspect ratio)
100
particles.shape.image.height number
(for aspect ratio)
100
particles.opacity.value number (0 to 1) 0.75
particles.opacity.random boolean true / false
particles.opacity.animation.enable boolean true / false
particles.opacity.animation.speed number 3
particles.opacity.animation.minimumValue number (0 to 1) 0.25
particles.opacity.animation.sync boolean true / false
particles.rotate.value number (angle in degrees) 45
particles.rotate.random boolean true / false
particles.rotate.direction string clockwise / counterclockwise
particles.rotate.animation.enable boolean true / false
particles.rotate.animation.speed number 5
particles.rotate.animation.sync boolean true / false
particles.size.value number 20
particles.size.random boolean true / false
particles.size.animation.enable boolean true / false
particles.size.animation.speed number 3
particles.size.animation.minimumValue number 0.25
particles.size.animation.sync boolean true / false
particles.lineLinked.enable boolean true / false
particles.lineLinked.distance number 150
particles.lineLinked.color HEX (string)
random (string)
#ffffff
"random"
particles.lineLinked.opacity number (0 to 1) 0.5
particles.lineLinked.width number 1.5
particles.move.enable boolean true / false
particles.move.speed number 4
particles.move.direction string "none"
"top"
"top-right"
"right"
"bottom-right"
"bottom"
"bottom-left"
"left"
"top-left"
particles.move.random boolean true / false
particles.move.straight boolean true / false
particles.move.outMode string
(out of canvas)
"out"
"destroy"
"bounce"
"bounce-vertical"
"bounce-horizontal"
particles.move.bounce boolean
(between particles)
true / false
particles.move.trail.enable boolean true / false
particles.move.trail.length number 10
particles.move.trail.fillColor HEX (string) #000000
particles.move.attract.enable boolean true / false
particles.move.attract.rotate.x number 3000
particles.move.attract.rotate.y number 1500
interactivity.detectsOn string "canvas", "window","parent"
interactivity.events.onHover.enable boolean true / false
interactivity.events.onHover.mode string
array selection
"grab"
"bubble"
"repulse"
"connect"
["grab", "bubble"]
interactivity.events.onClick.enable boolean true / false
interactivity.events.onClick.mode string
array selection
"push"
"remove"
"bubble"
"repulse"
["push", "repulse"]
interactivity.events.onDiv.mnode string
array selection
"repulse"
["repulse"]
interactivity.events.onDiv.enable boolean true / false
interactivity.events.onDiv.el string repulse-div
interactivity.events.resize boolean true / false
interactivity.events.modes.connect.distance number 100
interactivity.events.modes.connect.radius number 60
interactivity.events.modes.connect.lineLinked.opacity number (0 to 1) 0.75
interactivity.events.modes.grab.distance number 100
interactivity.events.modes.grab.lineLinked.opacity number (0 to 1) 0.75
interactivity.events.modes.bubble.distance number 100
interactivity.events.modes.bubble.size number 40
interactivity.events.modes.bubble.duration number
(second)
0.4
interactivity.events.modes.repulse.distance number 200
interactivity.events.modes.repulse.duration number
(second)
1.2
interactivity.events.modes.push.quantity number 4
interactivity.events.modes.remove.quantity number 4
detectRetina boolean true / false
fpsLimit number 60
pauseOnBlur boolean true / false
backgroundMask.enable boolean true / false
backgroundMask.cover.value HEX (string)
RGB (object)
HSL (object)
random (string)
"#0d47a1"
{r:182, g:25, b:36}
{h:356, s:76, l:41}
"random"
polygon.enable boolean true / false
polygon.draw.enable boolean true / false
polygon.draw.lineWidth number 0.5
polygon.draw.lineColor HEX (string) #ffffff
polygon.scale number 1
polygon.type string none / inside / outside / inline
polygon.move.radius number 10
polygon.url string demo/svg/deer.svg