dinethmeegoda
Technical Artist working on Procedural Tools and building Pipelines! Check out my project and reels at my website below!
Pinned Repositories
Breakpoint
3D DirectX PBMPM with Fluid Mesh Shading
cis5650-fall-2024.github.io
Continuum-Flow
Realistic Waterbending Demo w/ Mesh Shading + PBMPM + DX12
CUDA-Flocking
CUDA-Getting-Started
CUDA-Path-Tracer
houdini-lego-generator
Input any mesh and get it legoified!
portfolio-site
Making a Portfolio Site to showcase my work!
griddle-asset-db
🥞 Asset database for 3D artists
maya-pathfinding
FlowFinity parallelized pathfinding plugin for Maya
dinethmeegoda's Repositories
dinethmeegoda/CUDA-Flocking
dinethmeegoda/CUDA-Getting-Started
dinethmeegoda/CUDA-Path-Tracer
dinethmeegoda/CUDA-Stream-Compaction
dinethmeegoda/houdini-lego-generator
Input any mesh and get it legoified!
dinethmeegoda/Intro-WebGL-Shader
First real time trying WebGL
dinethmeegoda/opengl-fluid-sim
An OpenGL Powered Real Time Fluid Sim
dinethmeegoda/portfolio-site
Making a Portfolio Site to showcase my work!
dinethmeegoda/unity-stylization
Using Rendering Techniques to create a stylized scene in Unity!
dinethmeegoda/procedural-fireball
Creating a procedural fireball with WebGL
dinethmeegoda/procedural-jellyfish
Using Houdini to make a procedural Jellyfish
dinethmeegoda/vr-grappling
A VR Grappling Project Made with Unity and OpenXR
dinethmeegoda/Vulkan-Grass-Rendering
dinethmeegoda/webGL-fireball-test
Testing Deployment Problems
dinethmeegoda/WebGPU-Forward-Plus-and-Clustered-Deferred