/Shadowlands_Dekk-Core

Shadowlands Source and DB.

Primary LanguageC++GNU General Public License v2.0GPL-2.0

DekkCore - Project Zereth (2022)

A World of Warcraft Shadowlands emulator. (Always on latest patch.) Download this source - mega.nz: https://mega.nz/file/Y9A0VYhT#r75KOrgFdKaV2dbjw_VPx7X1w6uFcP7X1ExgSIJ6200


*Note: For cpp scripts use \src\server\scripts\DekkCore\ folder! For sql updates use \sql\dekkcore\ folder! All this for being able to use db auto update & availability to merge with TrinityCore!

[Database] https://github.com/devovh/Shadowlands_Dekk-Core/tree/main/sql/full_DB

[Client Data] Use extractors

master 3.3.5
master Build Status 3.3.5 Build Status
master Build status Build status
Coverity Scan Build Status Coverity Scan Build Status

Introduction

DekkCore is a MMORPG Framework based mostly in C++.

It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.

It is completely open source; community involvement is highly encouraged.

Requirements

Software requirements are available in the wiki for Windows, Linux and macOS.

Install

Detailed installation guides are available in the wiki for Windows, Linux and macOS.

Reporting issues

Issues can be reported via the Github issue tracker.

Please take the time to review existing issues before submitting your own to prevent duplicates.

Copyright

License: GPL 2.0

Read file COPYING.

Authors & Contributors

Read file AUTHORS.

Links