diolatzis
Currently a Research Scientist @ Intel. Previously PhD part of the GraphDeco team @ Inria.
IntelFrance
Pinned Repositories
active-exploration
BezierSurfaces
A program developed in C++ as part of the MSc module Foundations of Modelling & Rendering. It computes and displays the Bezier surface defined by the control net while showing the different stages of computation from points to the final bezier surface.
CudaKMeans
A Cuda K means algorithm developed as part of my MSc Parallel Programming Module
ndg-fitting
PBREngine
This is a point-based rendering game engine developed in c++ as my MSc project @ University of Leeds. It aims to demonstrate the advantages of point-based rendering in the case of high resolution models and its uses in games. A simple game will also be developed using this engine to show the advantages of this rendering method.
Raytracer
A recursive raytrace developed from the ground up in c++ as part of the MSc Foundations of Modelling & Rendering module. It supports triangles and spheres, point and area lights, indirect lighting and impulse scattering.
VulkanFurShader
A vulkan implementation of fur shading using fins and shells in c++.
ndg-fitting
Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"
diolatzis's Repositories
diolatzis/active-exploration
diolatzis/VulkanFurShader
A vulkan implementation of fur shading using fins and shells in c++.
diolatzis/BezierSurfaces
A program developed in C++ as part of the MSc module Foundations of Modelling & Rendering. It computes and displays the Bezier surface defined by the control net while showing the different stages of computation from points to the final bezier surface.
diolatzis/CudaKMeans
A Cuda K means algorithm developed as part of my MSc Parallel Programming Module
diolatzis/ndg-fitting
diolatzis/PBREngine
This is a point-based rendering game engine developed in c++ as my MSc project @ University of Leeds. It aims to demonstrate the advantages of point-based rendering in the case of high resolution models and its uses in games. A simple game will also be developed using this engine to show the advantages of this rendering method.
diolatzis/Raytracer
A recursive raytrace developed from the ground up in c++ as part of the MSc Foundations of Modelling & Rendering module. It supports triangles and spheres, point and area lights, indirect lighting and impulse scattering.