Issues
- 2
Occluded ShadowType working incorrectly?
#32 opened by PerhapsQ - 0
NOT AN ISSUE - Thanks to project owner.
#42 opened by poynty - 0
- 2
- 14
.NET Core Support Possible?
#18 opened by richard-hajek - 3
Support for MonoGame 3.8.1
#39 opened by Derposoft - 0
Smaller Render Targets
#38 opened by kiddkaffeine - 0
FNA-XNA Support?
#37 opened by kiddkaffeine - 5
Installing Penumbra
#34 opened by KristopherJR - 2
Transforming Penumbra with Camera?
#36 opened by Aternix12 - 1
Normal map support
#35 opened by alberteddu - 0
Visual artifact
#26 opened by DeanReynolds - 0
Stretching viewport to window bounds
#27 opened by DeanReynolds - 5
Support MonoGame 3.8
#30 opened by MichalKubik - 2
[Question]: Is there a way I can change the layer depth at which individual shadows are cast?
#29 opened by captainkidd5 - 8
Not Updating on Hull removal.
#28 opened by Superschnizel - 3
- 0
How to use it within a tileengine?
#24 opened by EnemyArea - 0
Tweak color of unlit areas
#23 opened by fr0 - 3
No lights drawn on WindowsDX
#22 opened by ddruganov - 2
PointClamp Penumbra and RenderTarget2D again..
#20 opened by ddruganov - 2
- 5
Support for MonoGame 3.7.1
#21 opened by fr0 - 13
- 1
Shadows casting in weird directions
#17 opened by harrisse - 3
- 8
Complex Hulls
#3 opened by bernardoGM - 12
[Request] Penumbra OpenGL port
#10 opened by TheZNC - 5
[Feature Request] UWP support?
#9 opened by SlowRoasted - 3
Possibility for light to ignore specific hulls
#11 opened by Plutis - 8
SharpDXException was Unhandled
#12 opened - 3
- 2
- 1
- 2
- 4
Documentation improvement
#2 opened by InfiniteProductions - 3
- 5