Pinned Repositories
cpp_lecture_material
C++ 프로그래밍 강의 자료
GL_Practice_Document
OpenGL_Lecture_Material
PNID
PointCloudSuperResolution.pytorch
Pytorch implementation for "Point Cloud Super Resolution with Adversarial Residual Graph Networks" https://arxiv.org/abs/1908.02111
TinyRayTracer
https://github.com/ssloy/tinyraytracer/wiki/Part-1:-understandable-raytracing
webgl2-fundamentals
WebGL 2 lessons starting from the basics
webgpufundamentals
webgl-computer-graphics-lecture
"컴퓨터 그래픽스"강의를 위한 Repository입니다. WebGL을 기반으로 합니다.
VulkanTutorial
Tutorial for the Vulkan graphics and compute API
diskhkme's Repositories
diskhkme/PointCloudSuperResolution.pytorch
Pytorch implementation for "Point Cloud Super Resolution with Adversarial Residual Graph Networks" https://arxiv.org/abs/1908.02111
diskhkme/cpp_lecture_material
C++ 프로그래밍 강의 자료
diskhkme/PNID
diskhkme/learn_cpp_game
Learning basic C++ programming by game programming
diskhkme/mvp_transform_visualize
Understanding MVP(Model, View, Projection) transformation for 3D computer graphics by visual application.
diskhkme/self-sample
Single shape Deep Point Cloud Consolidation [TOG 2021]
diskhkme/three-step-explorer
diskhkme/GL_Practice_Document
diskhkme/webgl2-fundamentals
WebGL 2 lessons starting from the basics
diskhkme/webgpufundamentals
diskhkme/AI_RL
diskhkme/Deep_RL_Book
diskhkme/Fade
AcagameJam 06/2016
diskhkme/gameprogcpp-code
Game Programming in C++ Code
diskhkme/godot-docs
Godot Engine official documentation
diskhkme/Godot_PNID_Viewer
PNID Viewer using Godot Engine (4.2.1)
diskhkme/Godot_PNID_Viewer_Page
Godot PNID Viewer Page repository
diskhkme/jbnu-webgl-path-tracer
diskhkme/Kalman-and-Bayesian-Filters-in-Python-KR
Kalman Filter book using Jupyter Notebook. Focuses on building intuition and experience, not formal proofs. Includes Kalman filters,extended Kalman filters, unscented Kalman filters, particle filters, and more. All exercises include solutions.
diskhkme/learn_cpp_game_sfml
diskhkme/LearnWebGPU
Learn to use WebGPU for native graphic applications in C++
diskhkme/MeshNet_replicate.pytorch
MeshNet(https://github.com/iMoonLab/MeshNet) replicate for research
diskhkme/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
diskhkme/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
diskhkme/PNID_Viewer
diskhkme/pytorch3d
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
diskhkme/slambook-en
The English version of 14 lectures on visual SLAM.
diskhkme/threejs_model_viewer
diskhkme/TinyRaytracer_SFML
TinyRaytracer implementation
diskhkme/VulkanTutorial
Tutorial for the Vulkan graphics and compute API