This is a WIP attempt to create a library for Agent-Based Models simulation using pure Go.
Key interfaces:
Code specifying behaviour of the agent:
type Agent interface {
Run()
}
See models/
for examples.
Code describing properies of the world:
type World interface {
Tick() // mark the beginning of the next time period
}
See worlds/
for examples of worlds.
Code for representing World with Agents in a visual form:
type UI interface {
Stop()
Loop()
}
See ui/
for examples.
See examples/
.
MIT