Issues
- 2
how to remove animator from entity
#121 opened by extrawurst - 3
- 6
Support for MorphWeights
#99 opened by MangoLeFroot - 5
Animating sprite sheets
#120 opened by feelingsonice - 4
Adding new tweens to existing ones
#115 opened by musjj - 1
Add example for tick()
#88 opened by AngeloMateus - 3
- 10
Support Time<Real> (in bevy 0.12)
#106 opened by SecretPocketCat - 15
Extend Tracks and Sequence functionality
#8 opened by Shatur - 1
Working with `bevy_vector_shapes`
#114 opened by musjj - 1
- 3
Use handle from component for asset animation (?)
#101 opened by alexfoxgill - 4
- 6
Tween `ResMut` resources
#102 opened by musjj - 1
Bevy 0.11 support
#93 opened by zaycev - 4
Custom lens not working
#80 opened by Cataykus - 2
- 8
Sequence with repeat_count
#79 opened by enaut - 7
ColorMaterialColorLens bug
#81 opened by IvoteSligte - 3
Support Bevy 0.9
#75 opened by hmeine - 0
- 1
- 4
- 1
TextColorLens shouldn't be behind bevy_ui feature
#68 opened by Xion - 1
Completion events on all Tweenables
#69 opened by Xion - 0
Speed feature regression
#61 opened by djeedai - 0
Add speed test ticking a tween
#62 opened by djeedai - 0
Get rid of progress and times_completed (well keep an ext trait with it around) in favor of elapsed
#31 opened by SUPERCILEX - 3
Figure out what to do in tick when tween is completed via set_{elapsed,progress}
#43 opened by SUPERCILEX - 2
- 2
Repeat broken after first iteration
#42 opened by djeedai - 13
menu example panics with `can not convert float seconds to Duration: value is negative`
#41 opened by djeedai - 0
Investigate pretended drop in coverage
#55 opened by djeedai - 3
[Support?] How to animate complex shapes involving modifying a path, position, and rotation with multiple steps?
#49 opened by enaut - 2
Add feature to enable asset animations
#35 opened by SUPERCILEX - 0
- 5
Bevy Event/Callback Example
#18 opened by Trequetrum - 0
Allow tweenables to play backward
#17 opened by djeedai - 0
Make `Sequence` loopable
#16 opened by djeedai - 2
Multiply tweens to a single entity
#7 opened by Shatur - 10
Circle rotation results in invisible entity
#5 opened by Shatur - 3