A C# console application for exporting audio from Unreal Engine games that use Wwise, and converting them into wave (WAV) format.
You input a Wwise event name and extract the .wav file corresponding to the event.
This project requires the following software:
.NET Framework 6 or later VgmStream, which can be downloaded from https://github.com/vgmstream/vgmstream/releases/latest/download/vgmstream-win.zip
- Download latest
- Extract .zip file to a folder
- Edit the AudioExportConfig.json file to set the game directory, AES key, object path, export directory, and game override.
gameDirectory = "Path to Game PAK files." // .."C:\\Riot Games\\VALORANT\\live\\ShooterGame\\Content\\Paks" aesKey = "Game encryption key (if any)" // ..0x4BE71AF2459CF83899EC9DC2CB60E22AC4B3047E0211034BBABE9D174C069DD6 objectPath = "Path to the audio event you want to download" // .."ShooterGame/Content/WwiseAudio/Events/SFX/UI/Events_UI_InGame/InGame Play_sfx_UI_MatchVictory.uasset" gameOverride = "IMPORTANT: the unreal version your game is in" // ..GAME_Valorant / GAME_SeaOfThieves
- Run the ExportUtilityWwise.exe file.
- Check for MediaExports folder to see all your audio exports and their names
discord: bK#6198
This project is licensed under the MIT License. See the LICENSE file for details.