/cyberpunk-mods

My Cyberpunk 2077 Mods

Primary LanguageRed

flib's Cyberpunk 2077 Mods

My first redscript mod, prevents (or warns) you about disassembling and selling items marked as Iconic

My collection of quality-of-life UI improvements


Stuff I want to look in to

Mods

  • @Pseudodiego#0822 on Discord asked if I could look into pushing custom messages to the journal
  • Steal the AR driving directions from Panam's questline/street races and add them to regular driving nav
  • Extract fonts used in-game and generate a list of supported glyphs
  • Half the shit rfuzzo posted in #modding-ideas-requests

Redscript compiler additions:

  • Add support for hex literals
  • Add support for enum == enum conditional
  • Add struct support (more complex than just a class flag)
  • Add attribute for appending to methods instead of replacing them
  • Add support for casting array<ref<*>> to array<Variant> (if possible, might have to be script_ref<*>)
  • Add support for C-style for-loops (as syntactic sugar since that's how CDPR's compiler does them)
  • Add support for closures, or at least pseudo-anonymous inline functions (as syntatic sugar)

Credits