Issues
- 0
Normal data fusion in the octree
#26 opened by K1lroy09 - 0
Brick Pool
#25 opened by dkotfis - 2
SVO Paging
#15 opened by dkotfis - 0
Appropriate LOD
#24 opened by dkotfis - 0
Out-of-core Management
#23 opened by dkotfis - 0
- 0
Map Update Optimization
#21 opened by dkotfis - 0
Octree Ray-casting
#20 opened by dkotfis - 0
Photo-metric ICP
#19 opened by dkotfis - 0
Octree Free-space
#18 opened by dkotfis - 0
Support 8-bit alpha in octree and voxel grid.
#3 opened by dkotfis - 0
Create sensor model SVO update
#16 opened by dkotfis - 2
SVO resizing
#17 opened by dkotfis - 2
Dynamic grid size
#4 opened by dkotfis - 0
Decouple voxelization and svo.
#8 opened by dkotfis - 0
Point correspondences
#13 opened by dkotfis - 1
Iterative Closest Point
#14 opened by dkotfis - 0
Render cubes through OpenGL instancing
#6 opened by dkotfis - 0
Add brick pool to SVO.
#12 opened by dkotfis - 0
Calculate vertices and normals from RGB-D
#11 opened by dkotfis - 1
OpenNI Camera Interface
#9 opened by dkotfis - 0
External sources should be static libraries
#7 opened by dkotfis - 0
Texture mapping in OpenGL Mesh Rendering
#5 opened by dkotfis - 0
Voxel ray casting.
#10 opened by dkotfis - 1
Phong Shading in OpenGL pipeline is broken
#1 opened by dkotfis - 1
Improve Mouse/Keyboard Camera Control
#2 opened by dkotfis