Pinned Repositories
expanse-transparent-shaders
Repository for hosting different transparent shader sources, to avoid including them directly in the main repo's packaged build.
FaceWorks
A middleware library and sample application for high-quality skin and eye rendering
GameDevelopmentToolset
A series of Houdini shelf tools that are geared towards game developers!
Graphics
Unity Graphics - Including Scriptable Render Pipeline
lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Lux
Lux – open source physically based shader framework for unity
Lux-2.02-Personal
Lux_2.0
Lux 2.0
Mecanim2Texture
Bake skinned mesh animations to 2D textures
Monocle
A silky, tactile browser-based ebook reader.
dkyeck's Repositories
dkyeck/Monocle
A silky, tactile browser-based ebook reader.
dkyeck/expanse-transparent-shaders
Repository for hosting different transparent shader sources, to avoid including them directly in the main repo's packaged build.
dkyeck/FaceWorks
A middleware library and sample application for high-quality skin and eye rendering
dkyeck/GameDevelopmentToolset
A series of Houdini shelf tools that are geared towards game developers!
dkyeck/Graphics
Unity Graphics - Including Scriptable Render Pipeline
dkyeck/lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
dkyeck/Lux
Lux – open source physically based shader framework for unity
dkyeck/Lux-2.02-Personal
dkyeck/Lux_2.0
Lux 2.0
dkyeck/Mecanim2Texture
Bake skinned mesh animations to 2D textures
dkyeck/Object-Placement-with-Physics
dkyeck/procedural-stochastic-texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
dkyeck/ScriptableRenderPipeline
Scriptable Render Pipeline
dkyeck/ShaderGraph-Custom-Lighting
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
dkyeck/SRPBatcherBenchmark
various benchmark scenes for SRP batcher ( both LWRP & HDRP )
dkyeck/UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
dkyeck/urp-postprocessing-examples
Custom post processing examples for Unity URP (Universal Render Pipeline)