/graphics-algorithm

3D图形学算法Code。包括软渲染、光线追踪、PBR等等~

Primary LanguageC++

3D代码实现仓库

图形学项目案例实现总结(包括渲染、光照、点云等)。我的联系方式是yindou97@163.com,如果对您有帮助还请帮忙点一个star。记录图形学开发内容,学习过程中的总结仓库:https://github.com/douysu/computer-graphics-notes

下载单一项目代码

Chrome安装 GitZip for github插件,双击单一目录即下载。(每个项目一个rep太难整理了~~)

目录

内容 介绍
Physically Based Rendering-IBL(PBR基于物理渲染)
[Video] [WebPage] [Code]
Fluid Simulation(物理动画流体模拟)
[Video] [WebPage] [Code]
Ray Tracing(光线追踪)
[WebPage] [Code]
Software Rendering(软渲染)
[WebPage] [Code]
3D Curvature(3D曲率原理及计算)
[WebPage] [Code]
3D Skeleton Analysis(3D模型骨架提取及分析)
[WebPage] [Code]
3D Scene Blur(屏幕后处理-景深模糊)
[WebPage] [Code]
Multi-buffer X-Ray(离屏渲染FBO-人物透墙)
[Code]
3D Medical Body(医疗项目3D人体展示系统)
[WebPage] [Code]
OpenGL MotionStreak(OpenGL拖尾、刀光、剑光、尾焰效果)
[WebPage] [Code]
3D Aquarium(基于物理粒子系统的鱼群水族馆)
[Code]
OpenGL Uniform Buffer Object(Uniform缓冲对象)
[WebPage] [Code]
OpenGL Camera(OpenGL 摄像机漫游)
[WebPage] [Code]