图形学项目案例实现总结(包括渲染、光照、点云等)。我的联系方式是yindou97@163.com,如果对您有帮助还请帮忙点一个star。记录图形学开发内容,学习过程中的总结仓库:https://github.com/douysu/computer-graphics-notes
Chrome安装 GitZip for github
插件,双击单一目录即下载。(每个项目一个rep太难整理了~~)
内容 | 介绍 |
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Physically Based Rendering-IBL(PBR基于物理渲染) [Video] [WebPage] [Code] |
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Fluid Simulation(物理动画流体模拟) [Video] [WebPage] [Code] |
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Ray Tracing(光线追踪) [WebPage] [Code] |
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Software Rendering(软渲染) [WebPage] [Code] |
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3D Curvature(3D曲率原理及计算) [WebPage] [Code] |
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3D Skeleton Analysis(3D模型骨架提取及分析) [WebPage] [Code] |
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3D Scene Blur(屏幕后处理-景深模糊) [WebPage] [Code] |
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Multi-buffer X-Ray(离屏渲染FBO-人物透墙) [Code] |
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3D Medical Body(医疗项目3D人体展示系统) [WebPage] [Code] |
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OpenGL MotionStreak(OpenGL拖尾、刀光、剑光、尾焰效果) [WebPage] [Code] |
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3D Aquarium(基于物理粒子系统的鱼群水族馆) [Code] |
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OpenGL Uniform Buffer Object(Uniform缓冲对象) [WebPage] [Code] |
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OpenGL Camera(OpenGL 摄像机漫游) [WebPage] [Code] |