Flight Path Project
Project for Geometric Modelling at Saarland University
TODO
Camera Views
-
Render the Height Map
-
Create Overhead Minimap
-
Create First-person 'plane view'
Shortest Path
- Calculate optimal path through the terrain
- Smoothly fly through the terrain
Terrain Generation
- Implement Erosion-based Terrain Generation as described in the paper
- Generate Base Terrain
- Simulate 1/f noise by implement either Spectral Sythesis Method or Midpoint Displacement Method
- Implement Voronoi diagrams to create distinct features
- Combine Voronoi Diagram with 1/f noise.
- Apply perturbation filter to 'crumple' straight lines from the voronoi diagram
- Implement Erosion Algorithms
- Thermal Erosion
- Hydraulic Erosian
- The Proposed Algorithm in the paper
- Generate Base Terrain