F****ing Freaking Awful Ray Tracer
This is my awful ray tracer. Based on the "Ray Tracing in One Weekend" book series you can also follow along here.
I'm trying my best to ignore the code and make my own stuff from scratch using C++11 standards.
Other resources that will be referenced are various stack overflow posts and geeks for geeks articles when it comes to specific C++ semantics.
The target OS is Linux, but I will aim to make it compatible with MSVC in Windows.
GPLv3 cuz my stuff is your stuff and everyone elses, but I made it (with some help).