Issues
- 1
Big issue
#77 opened by vgodavarty - 0
feat(powerup): Timer powerup
#55 opened by mradionov - 0
feat(powerup): Tank powerup
#56 opened by mradionov - 0
- 0
feat(grass): Add grass block
#34 opened by aailyin - 1
- 0
chore(*): Add stats.js for fps
#51 opened by mradionov - 0
feat(input): Gamepad support
#10 opened by mradionov - 1
- 1
feat(tank): Shield on spawn
#61 opened by mradionov - 1
chore(*): Try prettier
#66 opened by mradionov - 1
feat(powerup): Shovel powerup
#58 opened by mradionov - 1
feat(enemy): Shoot bullets
#60 opened by mradionov - 1
feat(powerup): Helmet powerup
#57 opened by mradionov - 1
- 1
chore(*): Setup unit tests env
#28 opened by mradionov - 1
feat(powerup): Star powerup
#54 opened by mradionov - 1
- 1
- 0
refactor(*): Refactor rest of the code to TS
#63 opened by mradionov - 0
chore(travis): Fix gh-pages build
#67 opened by mradionov - 0
refactor(render): Move all sprites to config
#37 opened by mradionov - 1
refactor(renderer): Add Material
#41 opened by mradionov - 1
- 0
feat(tank): Shield animation
#64 opened by mradionov - 0
chore(*): Add TypeScript
#25 opened by mradionov - 3
- 0
feat(spawn): Add spawn logic for tanks
#32 opened by mradionov - 0
refactor(render): Improve event loop to use one requestAnimationFrame for entire app
#14 opened by mradionov - 0
feat(input): Limit number of shots
#4 opened by mradionov - 0
- 0
- 0
feat(collision): Implement collision detector
#33 opened by mradionov - 0
- 0
chore(*): Add ESLint
#27 opened by mradionov - 1
[Map] Brick wall: Rendering
#1 opened by mradionov - 0
[Map] Brick wall: Block tank movement
#15 opened by mradionov - 0
feat(block wall): add block wall to scene
#30 opened by aailyin - 1
feat(spawn): Create animation
#19 opened by mradionov - 1
- 1
[Tank] Update moving based on bounds
#13 opened by aailyin - 1
[Input] Keys configuration
#11 opened by mradionov - 0
- 0
[Fire] Rename Shell to Bullet
#24 opened by mradionov - 0
[Fire] Shell explosion animation
#12 opened by mradionov - 0
[Tank] Moving animation
#9 opened by mradionov - 0
[Enemy] Core model
#8 opened by mradionov - 0
[Fire] Core
#3 opened by mradionov - 0
[Tank] Animation of movement.
#2 opened by mradionov