DCS gRPC is an RPC (Remote Procedure Call) server that allows network clients to interact with a currently running mission on a DCS server.
Download the latest version of the server from the Releases and extract the zip file into your DCS Server directory.
This is typically found in C:\Users\USERNAME\Saved Games\DCS.openbeta_server
.
Once extracted you will have a Scripts\DCS-gRPC
folder, a Mods\Tech\DCS-gRPC
folder, and a
Scripts\Hooks\DCS-gRPC.lua
file in your server folder. As well as these scripts there will be a Docs/DCS-gRPC
folder containing documentation and a Tools/DCS-gRPC
folder containing client tools.
To make the gRPC server available in the mission scripting environment, add the following line to your MissionScripting.lua
file that is found by default in the DCS World install folder at C:\Program Files\Eagle Dynamics\DCS World\Scripts\MissionScripting.lua
. If you installed the server in another location then look for the Scripts\MissionScripting.lua
file in there.
Note: The following file is in diff
format to highlight the line that has been added. Do note include the +
symbol when you paste into the MissionScripting.lua
file.
--Initialization script for the Mission lua Environment (SSE)
dofile('Scripts/ScriptingSystem.lua')
+ dofile(lfs.writedir()..[[Scripts\DCS-gRPC\grpc-mission.lua]])
--Sanitize Mission Scripting environment
--This makes unavailable some unsecure functions.
--Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions.
--You can remove the code below and make availble these functions at your own risk.
local function sanitizeModule(name)
_G[name] = nil
package.loaded[name] = nil
end
do
sanitizeModule('os')
sanitizeModule('io')
sanitizeModule('lfs')
_G['require'] = nil
_G['loadlib'] = nil
_G['package'] = nil
end
There are two ways of running DCS-gRPC. One way allows it to run regardless of what mission is running and the other means that DCS-gRPC will only run if the mission scripting itself enables it.
Create the file Saved Games\DCS\Config\dcs-grpc.lua
and add the line below
autostart = true
As well as this you can set other options in this file. These are listed below:
-- Whether the `Eval` method is enabled or not.
evalEnabled = false
-- The host the gRPC listens on (use "0.0.0.0" to listen on all IP addresses of the host).
host = "127.0.0.1"
-- The port to listen on.
port = 50051
-- Whether debug logging is enabled or not.
debug = false
-- Limit of calls per second that are executed inside of the mission scripting environment.
throughputLimit = 600
-- The default TTS provider to use if a TTS request does not explicitly specify another one.
tts.defaultProvider = "win"
-- Your Azure access key.
tts.provider.azure.key = "..."
-- The Azure region to use (see https://learn.microsoft.com/en-us/azure/cognitive-services/speech-service/regions).
tts.provider.azure.region = "westeurope"
-- The default Azure voice to use (see https://learn.microsoft.com/azure/cognitive-services/speech-service/language-support).
tts.provider.azure.defaultVoice = "en-US-AriaNeural"
-- Your AWS key.
tts.provider.aws.key = "..."
-- Your AWS secret key.
tts.provider.aws.secret = "..."
-- Your AWS region (see https://docs.aws.amazon.com/general/latest/gr/pol.html).
tts.provider.aws.region = "eu-central-1"
-- The default AWS voice to use (see https://docs.aws.amazon.com/polly/latest/dg/voicelist.html).
tts.provider.aws.defaultVoice = "Brian"
-- Your Google Cloudd access key.
tts.provider.gcloud.key = "..."
-- The default Google Cloud voice to use (see https://cloud.google.com/text-to-speech/docs/voices).
tts.provider.gcloud.defaultVoice = "en-GB-Neural2-A"
-- The default Windows voice to use (see https://support.microsoft.com/en-us/windows/appendix-a-supported-languages-and-voices-4486e345-7730-53da-fcfe-55cc64300f01).
-- Requires at least Windows Server 2019 to work properly.
tts.provider.win.defaultVoice = "David"
-- Your SRS server's address.
srs.addr = "127.0.0.1:5002"
Once you have done this start the DCS server and skip to the "Confirming that DCS-gRPC is running" section of this README.
Make sure that the file Saved Games\DCS\Config\dcs-grpc.lua
does not exist (Delete if it does).
Add the following code to your mission. This will start the DCS-gRPC server. You can add this code to a DO SCRIPT
trigger in your .miz file or you can add this code to an existing lua file that your mission may be running.
-- Load the gRPC server into the mission
GRPC.load()
As well as this you can set other options in the script before GRPC.Load()
. These are listed below:
-- Whether the `Eval` method is enabled or not.
GRPC.evalEnabled = false
-- The host the gRPC listens on (use "0.0.0.0" to listen on all IP addresses of the host).
GRPC.host = '127.0.0.1'
-- The port to listen on.
GRPC.port = 50051
-- Whether debug logging is enabled or not.
GRPC.debug = false
-- Limit of calls per second that are executed inside of the mission scripting environment.
GRPC.throughputLimit = 600
For example:
GRPC.host = '0.0.0.0'
GRPC.load()
To confirm that the server is running check the \Logs\dcs.log
file and look for entries prefixed with GRPC
.
You can also check for the present of a \Logs\grpc.log
file.
The server will be running on port 50051 by default.
DCS-gRPC
provides the following Lua APIs to interact with the server from within Lua.
GRPC.tts(ssml, frequency[, options])
- Synthesize text (ssml
; SSML tags supported) to speech and transmit it over SRS on thefrequency
with the following optionaloptions
(and their defaults):{ -- The plain text without any transformations made to it for the purpose of getting it spoken out -- as desired (no SSML tags, no FOUR NINER instead of 49, ...). Even though this field is -- optional, please consider providing it as it can be used to display the spoken text to players -- with hearing impairments. plaintext = null, -- e.g. `= "Hello Pilot"` -- Name of the SRS client. srsClientName = "DCS-gRPC", -- The origin of the transmission. Relevant if the SRS server has "Line of -- Sight" and/or "Distance Limit" enabled. position = { lat = 0.0, lon = 0.0, alt = 0.0, -- in meters }, -- The coalition of the transmission. Relevant if the SRS server has "Secure -- Coalition Radios" enabled. Supported values are: `blue` and `red`. Defaults -- to being spectator if not specified. coalition = null, -- TTS provider to be use. Defaults to the one configured in your config or to Windows' -- built-in TTS. Examples: -- `= { aws = {} }` / `= { aws = { voice = "..." } }` enable AWS TTS -- `= { azure = {} }` / `= { azure = { voice = "..." } }` enable Azure TTS -- `= { gcloud = {} }` / `= { gcloud = { voice = "..." } }` enable Google Cloud TTS -- `= { win = {} }` / `= { win = { voice = "..." } }` enable Windows TTS provider = null, }
DCS-gRPC
, as the name implies, uses the gRPC framework to handle communication between clients
and the server. gRPC supports a wide variety of languages which allows you to develop clients in the languages of
your choice.
In order to develop clients for DCS-gRPC
you must be familiar with gRPC concepts so we recommend reading the
gRPC documentation for your language.
The gRPC .proto files are available in the Docs/DCS-gRPC
folder and also available in the Github repo
The following section is only applicable to people who want to developer the DCS-gRPC server itself.
- Rust
>=1.64
rustfmt
(rustup component add rustfmt
)
make build
You may need to use the following in powershell
cargo build
Or if you want to use the hot reloading DLL (this is the same as make build
):
cargo build --features hot-reload
copy target/debug/dcs_grpc.dll target/debug/dcs_grpc_hot_reload.dll
For development:
- update your
MissionScripting.lua
to loadgrpc-mission.lua
from your local clone, e.g.:- dofile(lfs.writedir()..[[Scripts\DCS-gRPC\grpc-mission.lua]]) + dofile([[C:\Development\DCS-gRPC\rust-server\lua\DCS-gRPC\grpc-mission.lua]])
- add custom
dllPath
andluaPath
settings to yourSaved Games\DCS\Config\dcs-grpc.lua
:dllPath = [[C:\Development\DCS-gRPC\rust-server\target\debug\]] luaPath = [[C:\Development\DCS-gRPC\rust-server\lua\DCS-gRPC\]]
- copy the hook script from
lua\Hooks\DCS-gRPC.lua
toScripts\Hooks\DCS-gRPC.lua
- Search for
[GRPC]
in the DCS logs - Consult the gRPC Server logs at
Saved Games\DCS.openbeta\Logs\gRPC.log
Test the running server via grpcurl: (Remove the .exe
when running on Linux)
grpcurl.exe -plaintext -import-path ./protos -proto ./protos/dcs/dcs.proto -d '{\"text\": \"Works!\", \"display_time\": 10, \"clear_view\": false}' 127.0.0.1:50051 dcs.trigger.v0.TriggerService/OutText
or watch the mission event stream via:
grpcurl.exe -plaintext -import-path ./protos -proto ./protos/dcs/dcs.proto -d '{}' 127.0.0.1:50051 dcs.mission.v0.MissionService/StreamEvents
DCS-gRPC
provides the facility to directly run lua code inside the mission scripting environment. This feature is
mainly intended for development and is disabled by default. You can enable it via the GRPC
settings
(See Settings
section above)
To build and run the repl run the following commands
cargo build -p dcs-grpc-repl
# Make sure your DCS mission is running
cargo run -p dcs-grpc-repl
Note that the REPL is hardcoded to connect to localhost on the default port
Once connected you can enter lua code to execute. Prefix the lua with return
to have the lua code return a value to
the client. For example:
return Group.getByName('Aerial-1')
= {
"id_": 1
}
return Group.getByName('Aerial-1'):getName()
= Aerial-1
The REPL is also available in the release and can be run by running Tools/DCS-gRPC/repl.exe
This repository is powered by GitHub Actions for the Continuous Integration (CI) services. The same CI checks would be triggered and executed as you push code to your forked repository, and providing early feedback before a maintainer executes a manual execution on the pull request.
If you see LINK : fatal error LNK1104: cannot open file
when running
cargo build
make sure that there is no running DCS mission as that
locks the DLL files. Exit the mission (You do not have to exit DCS)
then re-run the command before restarting the mission.