[d3d11] Guilty Gear: game speed is affected by refresh rates above 60hz
Closed this issue · 2 comments
ranplayer commented
The first Guilty Gear game (GuiltyGear.exe) has its speed tied to the frame rate, causing issues for display devices with refresh rates higher than 60hz (common problem with old fighting games). This is not a DXVK bug, but it would be nice to have the 60 fps lock here by default (:
The current workaround is to use DXVK_FRAME_RATE=60
Software information
Name of the game: Gulity Gear
Settings: Default (1080p)
System information
- GPU: RX 6700 XT
- Driver: Mesa 25.1.7
- Wine version: Proton 10.0-2 (beta)
- DXVK version: Proton's build
Apitrace file(s)
- If it's really necessary, I can provide one.
Log files
- No relevant logs
Blisto91 commented
PR above will add a default cap