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「Pro CS2 DMA」 is a passion project, and I will do my best to optimize the user experience. I hope everyone can offer good suggestions for improvement. The project itself is in C++, with the radar based on JavaScript and HTML. Suggestions can be related to technical skills or even natural language logic. Everyone is smart, and maybe your inspiration can bring significant improvements to the project.
-
Aimbot🔫
- Aimbot
- Magnet triggerbot
- Triggerbot
- Recoil with smoothing
- Dynamic FOV
- Weapon group: rifle, sniper, smg, shotgun...
-
Visuals👀
- Esp Box
- Esp Bones
- Esp Joints
- Player name
- Weapon
- Health
-
Misc
- Visible check via VPK parsing
- Decrypt platform encryption
Esp feature demonstration.
Easy to read, infinitely resizeable.
Two styles: static and centered, rotating with the view.
When only a few players are alive most of the radar is just empty and only a very small part contains all the action. The autozoom feature has resolved this issue. The radar image can automatically pan and zoom according to where the players are located, and smoothly follows the action.
Autozoom tries to keep the action in the middle, with a safe padding around any players so they can never accidentally run off the radar image. it also has a minimal zoom level, so that the radar only zooms in when the action is concentrated in a small part of the map.Advisories are automatically detected events that the observer might want to switch to. To make switching to this event easier, the observer slot number is displayed next to an icon noting the type of advisory. The observer should still make his own judgment of the situation.
Advisory | Type | Description |
---|---|---|
Default | This is displayed when no other notable events are happening. | |
Defusing | A CT is defusing the bomb. |
- Smokes, molotovs and flashbangs shown on the map
- Split maps for upper and lower on Nuke and Vertigo
- Player dot z-height indicators, either by color dot or scale
- Any radar background color, including full transparency
- Player selection, choose the main view
- Hide teammates
- Download the latest release.
- Download the map files in the project's maps directory.
- After extracting, maintain the following directory structure.
- 📁web radar
- radar.exe
- ...
- ...
- 📁maps
- de_mirage
- de_inferno
- de_dust2
- ...
- ...
- Pro CS2.exe
- config.cfg
- offsets
- leechcore.dll
- ...
- ...
- 📁web radar
- Run
radar.exe
(if using this feature). - Run
Pro CS2.exe
- Enjoy the game😀
- Fix the slight delay in ESP display
- Optimize aimbot movement trajectory to make it more human-like
- Customize multiple bone selections for aimbot (currently: rifle: head, neck; pistol: head; sniper rifle: head, neck, upper torso, lower torso)
- Add a dead zone to aimbot
- Fix the performance of sniper rifles under the Magnet triggerbot function
- Improve web radar functionality
- Add item flight trajectory to web radar
- Address issues related to C4, as traversing C4 consumes too much performance. It's currently disabled and will be improved once a solution is found
- Optimize memory reading performance
- Revise kmbox-related code
Important
There are still some features that need improvement, and I will update them as soon as possible. Once the code is organized, I will upload the source code. In the meantime, I will first release the packaged program.
If you have any suggestions regarding the project and its features, you can use the Issues section to let me know.
If the project has been helpful to you, please give it a ⭐star⭐.