/chip8

👾 CHIP-8 emulator for the web (WebAssembly) and Linux/macOS/Windows

Primary LanguageC++MIT LicenseMIT

CHIP-8 Emulator

Build Status Website License: MIT Release

A CHIP-8 emulator written in C++17. SDL2 is used for sound, graphics and input.

The goals of this project were to learn about software emulation, setting up CI pipelines, and WebAssembly.

Compiled to WebAssembly and hosted on the web.

CHIP-8 is an interpreted programming language developed by Joseph Weisbecker in the 1970s. It was made to allow video games to be more easily programmed for 8-bit microcomputers at the time, and runs on a CHIP-8 virtual machine.

Screenshots

Pong Blinky
Space Invaders Trip8 Demo

Building

Dependencies

  • C++17 compiler

    • Linux: GCC 9
    • Windows: MinGW-w64 8.0 (GCC 9.2)
    • macOS: Install XCode command line tools
  • SDL2

    • Linux: install using sudo apt install libsdl2-dev.
    • Windows: download the SDL2-2.0.10 development libraries and place them under a new external folder in the root of this project. To run, download the SDL2 runtime binaries and put SDL2.dll into the folder with your compiled binary.
    • macOS: install using brew install sdl2.
  • CMake 3.10

  • (Optional for WebAssembly): Emscripten 1.39.17

Compiling natively

Linux and macOS

$ cmake . -B <output dir> -DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - Unix Makefiles"
$ cmake --build <output dir>

Windows

cmake.exe . -B <output dir> -DCMAKE_BUILD_TYPE=Debug -G "CodeBlocks - MinGW Makefiles"`
cmake.exe --build <output dir>`  

Compiling to WebAssembly

  • In emsdk run:

     ./emsdk install latest
     ./emsdk activate latest
  • On Windows: Install mingw32-make

    • emsdk install mingw-7.1.0-64bit
  • Navigate to a sub-directory in this repo in which the CMake files will be generated (e.g. chip8/cmake-build-emscripten)

  • Compile the code into WebAssembly

    • Linux/macOS: emcmake cmake -G "CodeBlocks - Unix Makefiles" .. && make

    • Windows: emcmake cmake -G "CodeBlocks - MinGW Makefiles" .. -DCMAKE_SH="CMAKE_SH-NOTFOUND" && mingw32-make

  • The files will be output to the chip8/web directory. To run, host the web directory using e.g. python3 -m http.server and access http://localhost:8000/ locally.

Usage

./chip_8 --rom <path> [options]

  • For more help, including displaying the available options, run: chip_8.exe --help

  • Some ROMs are provided in the /bin/roms directory.

  • If audio is not working, set the SDL_AUDIODRIVER environment variable to an appropriate value mentioned here.

  • The CPU speed and operation modes may need to be changed between ROMs to ensure they work as intended. I've included 3 different operation modes due different ROMs relying on different opcode behaviours, depending on the time period and the interpreter they were written for. Explanations can be found in the links section. They are as follows:

    • CHIP8: FX55 and FX65 opcodes increment the instruction counter. 8XY6 and 8XYE registers shift the value in VY and store the result in VX.

    • CHIP-48: FX55 and FX65 opcodes increment the instruction counter.

    • SCHIP: FX55 and FX65 opcodes don't increment the instruction counter (like on the SCHIP). This is what most ROMs expect, and is the default mode. The emulator doesn't actually support SCHIP opcodes (yet?).

Links