/ModComponent

Infrastructure library for The Long Dark, allowing to add new items.

Primary LanguageC#MIT LicenseMIT

ModComponent

This is a library for modding The Long Dark by Hinterland Games Studio, Inc.

It allows:

  • Creating Unity assets that can be used as fully compatible in-game items.
  • Adding custom crafting blueprints.
  • Adding spawn points for modded and vanilla game items.

This library is only infrastructure for mods and does not provide any assets or asset bundles.

Documentation

Special Thanks

WulfMarius was the original creator of ModComponent and AssetLoader. I am very grateful for all the contributions he made to the modding community, and I'm honored to have adopted so many of his mods. Rebuilding and improving ModComponent has been incredibly fun despite all the time it's taken. Although much more than half of the code is my own now, this project was initially built on the framework he left behind.

A huge THANK YOU to ds5678 who gave me the opportunity to work on this amazing project and ultimately take it over.

Installation

Alcohol

The alcohol mechanics can be enabled with AlcoholMod.

ModComponent Files

ModComponent uses a custom file extension .modcomponent for item packs. These files can be edited with the ModComponentExtractor