log
https://post-tetris.vercel.app/
demo :Day 1
- basic implemetation with useState hook
Day 2
- redux integration implementing
draft-save
model
Day 3
my Mac book pro broke down. all commits are gone.. gotta push commits + cloud/physical backups later on..
- restart the project
Day 4
- simple reinit for code style
- layouts and styling UI
- block render on matrix
- move block down every N millisecond which game level define
- clear lines when row get full
- add features for each user input
- move block by a cell as arrow button pressed
- move block straight down for space bar input
- move block by a cell as a mousemove event fires on board