/CountdownLabel

Simple countdown UILabel with morphing animation, and some useful function.

Primary LanguageSwiftMIT LicenseMIT

CountdownLabel

Swift Carthage Compatible CocoaPods Compatible

Simple countdown UILabel with morphing animation, and some useful function.

sample

features

  • Simple creation
  • Easily get status of countdown from property and delegate.
  • Insert some of function, and completion
  • Style change as usual as UILabel do
  • Morphing animation from LTMorphingLabel.
  • XCTest assertion

Version vs Swift version.

Below is a table that shows which version of what you should use for your Swift version.

Swift version version
3.X >= 2.0
2.3 1.3

Usage

You need only 2 lines.

// from current Date, after 30 minutes.
let countdownLabel = CountdownLabel(frame: frame, minutes: 30) // you can use NSDate as well
countdownLabel.start()

Morphing example

Use animationType. Those effect comes from LTMorphingLabel.

let countdownLabel = CountdownLabel(frame: CGRectZero, time: 60*60)
countdownLabel.animationType = .Pixelate
countdownLabel.start()
morphing effect example
.Burn sample
.Evaporate sample
.Fall sample
.Pixelate sample
.Scale sample
.Sparkle sample

Style

you can directly allocate it as a UILabel property just like usual.

countdownLabel.textColor = .orangeColor()
countdownLabel.font = UIFont(name:"Courier", size:UIFont.labelFontSize())
countdownLabel.start()

sample

Get Status of timer

there's some property for reading status.

countdownLabel.timeCounted      // timer that has been counted
countdownLabel.timeRemaining    // timer's remaining

// example
@IBAction func getTimerCounted(sender: UIButton) {
    debugPrint("\(countdownLabel.timeCounted)")
}

@IBAction func getTimerRemain(sender: UIButton) {
    debugPrint("\(countdownLabel.timeRemaining)")
}

sample

Control countdown

You can pause, start, change time.

// check if pause or not
if countdownLabel.isPaused {
    // timer start
    countdownLabel.start()
} else {
    // timer pause
    countdownLabel.pause()
}
// -2 minutes for ending
@IBAction func minus(btn: UIButton) {
    countdownLabel.addTime(-2)
}
    
// +2 minutes for ending
@IBAction func plus(btn: UIButton) {
    countdownLabel.addTime(2)
}

sample

Insert Function

Using then function or delegate, you can set your function anywhere you like.

// then property 
countdownLabel.then(10) { [unowned self] in
    self.countdownLabel.animationType = .Pixelate
    self.countdownLabel.textColor = .greenColor()
}
countdownLabel.then(5) { [unowned self] in
    self.countdownLabel.animationType = .Sparkle
    self.countdownLabel.textColor = .yellowColor()
}
countdownLabel.start() {
    self.countdownLabel.textColor = .whiteColor()
}

// delegate
func countingAt(timeCounted timeCounted: NSTimeInterval, timeRemaining: NSTimeInterval) {
    switch timeRemaining {
    case 10:
        self.countdownLabel6.animationType = .Pixelate
        self.countdownLabel6.textColor = .greenColor()
    case 5:
        self.countdownLabel6.animationType = .Sparkle
        self.countdownLabel6.textColor = .yellowColor()
    default:
        break
    }
}
func countdownFinished() {
    self.countdownLabel.textColor = .whiteColor()
}

sample

Attributed Text

you can set as attributedText too. note:but morphing animation will be disabled.

countdownLabel.setCountDownTime(30)
countdownLabel.timeFormat = "ss"
countdownLabel.countdownAttributedText = CountdownAttributedText(text: "timer HERE in text", replacement: "HERE")
countdownLabel.start() 

sample

Format

Don't specified over 24 hours or you'll get wrong format. CountdownLabel uses 00:00:00 (HH:mm:ss) as default format. if you prefer using another format, Your can set your time format like below.

countdownLabel.timeFormat = @"mm:ss"

Scheduled

you can set scheduled timer

// after 10 minutes will start a countdown from 20.
let fromDate   = NSDate().dateByAddingTimeInterval(10)
let targetDate = fromDate.dateByAddingTimeInterval(20)
let countdownLabel = CountdownLabel(frame: CGRectZero, fromDate: fromDate, targetDate: targetDate)
countdownLabel.start()

Check Status

some public properties are useful.

countdownLabel.isCounting      // check timer is counting now
countdownLabel.isPaused        // check timer was stopped
countdownLabel.isFinished      // check timer has ended
countdownLabel.morphingEnabled // check morphing is enabled

Requirements

  • iOS 9.0+
  • Swift 2.3+
  • ARC

##Installation

####CocoaPods available on CocoaPods. Just add the following to your project Podfile:

pod 'CountdownLabel'
use_frameworks!

####Carthage To integrate into your Xcode project using Carthage, specify it in your Cartfile:

github "suzuki-0000/CountdownLabel"

Inspirations

License

available under the MIT license. See the LICENSE file for more info.