- save and open unreal map files of any version
- display a selectable list of actors
- allow editing all of an actor's transforms
- render each actor as a cube/sprite in a 3d scene
- walk around the scene with an unreal-editor-style camera
- duplicate actors in the same map
- transplant actors from a different map
- edit the properties of actors and their components
- insert default values (properties left as default are cut from the map)
- undo and redo any action
- actor deletion
- can move actors in the viewport instead of in the properties
- multiple selection (requires above to be useful)
- searching functionality
- display the mesh/sprite of an actor and their components rather than a cube
- discord RPC (show your internet friends what you're doing)
- localcc for their rust rewrite of UAssetAPI and atenfyr for creating UAssetAPI in the first place
- fedor and emilk for their minimal yet easy-to-use miniquad and egui crates
- LongerWarrior for pointing out everything I was missing in the actor duplication code