/DoombubblesTweaks

A Baldur's Gate 3 mod containing small tweaks and additions

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DoombubblesTweaks

Install Guide
  1. Download BG3 Mod Manager and extract the folder to somewhere easy to access.
  2. Download this mod's latest release
  3. Open BG3 Mod Manager
  4. Drag DoombubblesTweaks to the left section of the BG3 Mod Manager window, from the "Inactive Mods" section to the "Active Mods" section
  5. Use the File -> Export Order to Game option in the menu (Ctrl + E or the button next to "Export")
  6. Launch the Game (through Steam or with Ctrl + Shift + G)

OR

  1. Download BG3 Mod Manager and extract the folder to somewhere easy to access.
  2. Download the UpdateDoomBubblesTweaks.bat script and save it somewhere easy to access like your desktop
  3. Run UpdateDoomBubblesTweaks.bat to download the mod.
  4. Open BG3 Mod Manager
  5. Drag DoombubblesTweaks to the left section of the BG3 Mod Manager window, from the "Inactive Mods" section to the "Active Mods" section
  6. Use the File -> Export Order to Game option in the menu (Ctrl + E or the button next to "Export")
  7. Launch the Game (through Steam or with Ctrl + Shift + G)

Optional steps

  • Pin BG3 Mod Manager to startup for ease of access
  • In BG3 Mod Manager, use Tools -> Download & Extract the Script Extender (Ctrl + Shift + Alt + T) and click Yes. Then, go to Settings -> Open Preferences (Ctrl + P) and under the Script Extender tab, ensure "Enable Achievements" is checked

To Disable:

  1. Drag DoombubblesTweaks and any other Active Mods back into the inactive mods section
  2. Use the File -> Export Order to Game option in the menu (Ctrl + E or the button next to "Export")

Spell Changes

Chromatic Orb - All variants now deal the traditional 3d8 damage

Longstrider and Enhance Leap - Applies to all nearby allies in an AOE like Feather Fall

Hex - Now also gives disadvantage on Saving Throws for the chosen Ability and not just Checks

True Strike - Now a Bonus Action that's usable only once per fight

Smites - Smite Spells other than Banishing no longer require Concentration for their status effects

Vicious Mockery - Damage increased to 1d6/2d6/3d6

Spiritual Weapon - Has new options to equip a spiritual weapon instead of summon it. Deals an extra 1d8 damage compared to the summon, and lasts for the same 10 turns.

Dethrone - Can now be cast once per Short Rest when learned from a Scroll instead of once per Long Rest

Blur - Can also be cast on allies

Hellish Rebuke Damage die upgraded from d10 to d12.

New Ritual Spells

The following spells can now be casted as rituals out of combat

  • Misty Step
  • Fog Cloud
  • Mage Armor
  • Knock
  • Feign Death
  • Remove Curse
  • Dimension Door

New Upcast Effects

Shield - Upcasts now give +1 more AC per additional spell slot level

Divine Favour - Upcasting at 3rd or 4th level increases bonus to +2d4, 5th and 6th to +3d4

Goodberry - Now creates 1 additional Berry per additional spell slot level

Thunderous Smite - Now deals an extra 1d6 damage per additional spell slot level

Witch Bolt - Subsequent activations now also deal an additional 1d12 damage per spell slot level

Wrathful Smite - Now deals an extra 1d6 damage per additional spell slot level

Blinding Smite - Now deals an extra 1d8 damage per additional spell slot level

New "Downcast" Effects

Many spells now have "cantrip versions" in the way that Create Water used to (and now does again). That is, a weaker version of a spell that is "downcasted" to the power of a cantrip, costing no spell slots. Each one become available once you're first capable of upcasting the spell.

Magic Missile - Shoots 1/2/3 missiles that deal 1d4 damage.

Bless - Targets 1 ally.

Bane - Targets 1 enemy.

Guiding Bolt - Deals 1d6/2d6/3d6 damage on hit.

Witch Bolt - Deals 1d10/2d10/3d10 damage; can't be recast.

Ray of Sickness - Deals 1d4/2d4/3d4 damage (none on save).

Thunder Wave - Deals 1d4/2d4/3d4 damage (none on save).

Burning Hands - Deals 1d8/2d8/3d8 damage (none on save).

Ice Knife - Deals 1d4 piercing damage to target and 1d4/2d4/3d4 cold damage AOE (none on save).

Inflict Wounds - Deals 1d10/2d10/3d10 damage on hit.

Arms of Hadar - Deals 1d6/2d6/3d6 damage (none on save).

Dissonant Whispers - Deals 1d4/2d4/3d5 damage (none on save).

Chromatic Orb - Deals 1d8/2d8/3d8 damage on hit but doesn't create surfaces.

Scorching Rays - Shoots 1/2/3 rays that deal 2d4 damage on hit.

Melf's Acid Arrow - Deals 1d4/2d4/3d4 damage (half on save), and 1d4 next turn on hit.

Shatter - Deals 1d6/2d6/3d6 damage (none on save).

New Items

Sacred Ring - Your Cantrips that require saving throws still deal half damage on a failed save. Drops from the Scared Boar on the Ravaged Beach.

Ring of Unreasonable Force - Whenever you deal Force damage to a creature, you can push the creature up to 3m away from you. Grants a special Magic Missile cantrip that shoots one projectile. Found as loot from one of the (yellow lootable) Flaming Fist Bodies in Waukeen's Rest (TODO needs fixing).

Sculptor's Gloves - Allies automatically succeed saving throws against your Evocation Spells and take no damage from them. Found in the Mason's Guild basement chest.

Practical Caster's Gloves - Effects of the Quickspell Gloves, the Gemini Gloves and the Spellmight Gloves. Combine using a "Elminster's Tailoring Notes" found in the Sorcerous Vault with the Pyroquickness Hat.

The Sturdy Cloth - Grants Bear's Strength, +2 Con (max 20), Advantage on Saving Throws Against Poison, reduces damage taken by 1. Sold by A'jak'nir Jeera in Crèche Y'llek.

The Cunning Cloth - Grants Fox's Cunning, +2 Int (max 20), +1 to Int Saving Throws, reroll nat one ability checks. Sold by Roah Moonglow in Moonrise Towers.

The Lucid Cloth - Grants Owl's Wisdom, +2 Wis (max 20), +1 to Wis Saving Throws, immunity to Surprised. Sold by Lann Tarv in Moonrise Towers.

The Splendid Cloth - Grants Eagle's Splendour, +2 Cha (max 20), Advantage on Saving Throws against Charmed, 12m darkvision. Sold by Araj Oblodra in Moonrise Towers.

Cryothermic Clutches - Effects of Thermoarcanic Gloves and Winter's Clutches. Combine using "'A Song of Ice and Fire' Review" found eaten by the Mimic in Moonrise Towers.

Hat of Frostfire Acuity - Effects of Combination of Hat of Fire Acuity and Coldbrim Hat. Combine using "'A Song of Ice and Fire' Review" found eaten by the Mimic in Moonrise Towers.

A Staff of Ice and Fire - +2 Staff. Resistance to Cold and Fire Damage. Whenever you deal Cold damage, also deal 1d4 Fire damage. Whenever you deal Fire damage, also deal 1d4 Cold damage. Effcts of Mourning Frost and Incandescent Staff. Combine using "'A Song of Ice and Fire' Review" found eaten by the Mimic in Moonrise Towers.

The Physical Cloth - Combines most of the effects of The Mighty Cloth, The Graceful Cloth, and The Sturdy Cloth. Combine using a Thread of Uninhibited Kushigo dropped by Oprheus' Honour Guard.

The Mental Cloth - Combines most of the effects of The Cunning Cloth, The Lucid Cloth, and The Splendid Cloth. Combine using a Thread of Uninhibited Kushigo dropped by Oprheus' Honour Guard.

The Universal Cloth - Combines most of the effects of The Physical Cloth and The Mental Cloth. Combine using a Thread of Uninhibited Kushigo, and supply the final power up using the Orphic Ring (loot).

Portent Robe - Version of the Potent Robe that scales with Intelligence instead of Charisma. Can be created from the Potent Robe by combining using a 'Potent Rope' sold by Mattis at Last Light Inn.

Gloves of Finesse - Lets you Sneak Attack with non-finesse weapons. Sold by Sticky Dondo at the Guildhall.

Gloves of Ultimate Skullduggery - Combination of the Stalker Gloves and Gloves of Finesse using the "Secrets to Skullduggery" found in High Security Vault n°9 (the one with the Elegant Studded Leather)

Necklace of Universal Augmentation - Alternate version of the Necklace of Elemental Augmentation that also applies to Force, Radiant, Necrotic and Psychic damage. Created by combining using Enriched Infernal Iron.

Arcane Striker's Gloves - When you make a melee weapon attack, gain Arcane Charge for 2 turns. When you make a melee spell attack, gain Arcane Synergy for 2 turns. Dropped from the Cloaker in the Gauntlet of Shar.

Gloves of the Arcane Warrior - Most of the effects of Daredevil Gloves, Gloves of Battlemage's Power and Arcane Striker's Gloves. Combine using a "Practical Caster's Guide to Glove Making" found in the Sorcerous Vault.

Gloves of Crossbowmanship - You gain Proficiency with heavy and hand crossbows. In addition, your ranged weapon attacks deal an additional 2 damage. Sold by Grat the Trader.

Ironheart Bow, Mindweave Bow, Owlfeather Bow, Silvertongue Bow - Variants of the Titanstring Bow that use CON/INT/WIS/CHA. Also sold by Brem in the Zhentarim Hideout or Lann Tarv in Moonrise Towers.

Obsidian Laced Sparkswall of Summer - Combined from Obsidian Laced Robe, The Protecty Sparkswall, and Robe of Summer using Elminster's Tailoring Notes.

Wyrmling Staves

A set of staves that are counterparts to the Gold Wyrmling Staff

Silver Wyrmling Staff (Cold, Ray of Frost) - Sold by Blurg at Ebonlake Grotto

Ruby Wyrmling Staff (Force, Eldritch Blast) - Sold by Lady Esther at the Rosymorn Monastery Trail

Bronze Wyrmling Staff (Lightning, Shocking Grasp) - Sold by Arron at the Emerald Grove

Diamond Wyrmling Staff (Radiant, Sacred Flame) - Sold by Dammon at the Emerald Grove

Emerald Wyrmling Staff (Necrotic, Bone Chill) - Sold by Grat at the Goblin Camp

Amethyst Wyrmling Staff (Psychic, Vicious Mockery) - Sold by Omeluum at Ebonlake Grotto

Copper Wyrmling Staff (Acid, Acid Splash) - Sold by Derryth Bonecloak at Ebonlake

Green Wyrmling Staff (Poison, Poison Spray) - Sold by Auntie Ethel at the Emerald Grove

Great Wyrm Staves

A set of staves that are upgrades to the Wyrmling Staves and incorporate Markoheshkir effects.

To create a Great Wyrm Staff, obtain the new Great Wyrm Scale dropped from Ansur and start a combination with Markoheshkir and the corresponding Wyrmling Staff. Only the Wyrmling staff will be consumed.

Each Great Wyrm Staff gives the Arcane Enchantment +1 effect, the corresponding Quickened Cantrip, and the corresponding Kereska's buff spell. So essentially trading the Arcane Battery for the Quickened Cantrip.

Smite Staves

A set of staves that are counterparts to the Thunderous Smite Staff Cacophony

Cataclysm - Searing Smite, sold by A'jak'nir Jeera in the Githyanki Creche

Calamity - Wrathful Smite, sold by Omeluum in the Myconid Colony

Coruscate - Branding Smite, sold by Quartermaster Talli at Last Light Inn

Cataract - Blinding Smite, sold by Araj Oblodra, Moonrise Towers

Concussion - Staggering Smite, sold by Exxvikyap in Rivington

Condemnate - Banishing Smite, sold by Fytz the Firecracker in the Lower City

UUIDs

Name UID UUID
Sacred Ring DBT_SacredRing c242c2c3-e372-4469-a7d3-58c096fb2ae1
Practical Caster's Gloves DBT_Spell_Combo_Gloves a3ba9ffb-1c74-4a2a-8b0f-4a8e30fbb0fd
Sculptor's Gloves DBT_SculptorsGloves 55632913-80bc-44a1-9b86-259b159a253c
Ring of Unreasonable Force DBT_ForceRing b52d175d-cf4a-40ae-bf0b-4858e83026ef
The Sturdy Cloth DBT_CON_Cloth 53bc0e86-12b9-4a87-bc29-8ed71d9b7003
The Cunning Cloth DBT_INT_Cloth 092c5cd7-a19b-4d0f-bbbf-553170020a4b
The Lucid Cloth DBT_WIS_Cloth f1771efc-df41-4236-bf40-103a98811e6c
The Splendid Cloth DBT_CHA_Cloth 78c45258-8bec-40da-9d7b-cfa61dbbf9da
Cryothermic Clutches DBT_FrostFire_Gloves d660e90e-84be-4ad9-997b-9ecc4c15fed8
A Staff of Ice and Fire DBT_FrostFire_Staff d75bfa7e-aac9-482f-ae67-08a6e520af7a
Hat of Frostfire Acuity DBT_FrostFire_Hat c4247b73-bb7a-4072-8bfc-a50f7b4e5a46
Thread of Uninhibited Kushigo DBT_Cloth_Material 5925af05-beb1-4561-9ba4-31738bda6179
The Physical Cloth DBT_Physical_Cloth a93ec861-f0ab-4da4-a083-d01fdb73d1e7
The Mental Cloth DBT_Mental_Cloth b822eb60-7f60-4941-8c17-d9ab69cd647f
The Universal Cloth DBT_Universal_Cloth efc3c81f-0eda-4dad-a963-401055ab0b60
Elminster's Tailoring Notes DBT_Spell_Combo_Gloves_Material ed1c4b8a-d5db-4504-bf9e-d11877e712d5
'A Song of Ice and Fire' Review DBT_FrostFire_Material 58d4ccea-9f5e-4321-aaac-9c089f51b80f
Portent Robe DBT_IntelligenceCaster_Robe 62599197-16f8-40cc-9294-2a7ce9141821
Potent Rope DBT_IntelligenceCaster_Material 38143e8f-7c6f-46eb-a5e8-79888cf0fdf8
Silver Wyrmling Staff DBT_Cold_Quarterstaff 4e2348a5-7c5d-45fc-ad77-55cb99c6302f
Ruby Wyrmling Staff DBT_Force_Quarterstaff ce282515-7004-4dd9-a183-4201db2786dd
Bronze Wyrmling Staff DBT_Lightning_Quarterstaff 6cace241-2066-43d3-a044-f36e68b85e04
Diamond Wyrmling Staff DBT_Radiant_Quarterstaff a6575470-2062-46fe-a9bc-c2cfa91dd5a6
Emerald Wyrmling Staff DBT_Necrotic_Quarterstaff a907bfb0-10ef-4166-990a-9b14ca45811a
Amethyst Wyrmling Staff DBT_Psychic_Quarterstaff e992af9b-e505-41b7-9589-70f9bcb9d17e
Copper Wyrmling Staff DBT_Acid_Quarterstaff e933636f-5e9f-4b56-b995-fbf53a150b8c
Green Wyrmling Staff DBT_Poison_Quarterstaff f23aa019-03d4-47c9-9387-bd87f5375bfc
Great Wyrm Scale DBT_Dragon_Material b5217ff7-6ec4-42e8-ad7d-0ba5d23d2359
Gold Great Wyrm Staff DBT_Chromatic_Fire_staff ffca3335-73fa-4a44-9035-bff033f31c1b
Silver Great Wyrm Staff DBT_Chromatic_Cold_staff e019e7ef-a209-4df3-ad83-b1b6f55ffbda
Ruby Great Wyrm Wyrming Staff DBT_Chromatic_Force_staff e7e0778b-9582-4953-81b2-56767760de18
Bronze Great Wyrm Staff DBT_Chromatic_Lightning_staff e56dd256-28cb-446d-a884-323e62418bb9
Diamond Great Wyrm Staff DBT_Chromatic_Radiant_staff c0499d1c-e332-4e5f-a82c-abefc5571a32
Emerald Great Wyrm Staff DBT_Chromatic_Necrotic_staff 2f30ce14-b2f0-476f-984f-57bb7367bf5b
Amethyst Great Wyrm Staff DBT_Chromatic_Psychic_staff 50c440d5-20be-4b60-94a3-e44e507edb3d
Copper Great Wyrm Staff DBT_Chromatic_Acid_staff 7ac10001-2070-485e-a4bf-ee13656aa85c
Green Great Wyrm Staff DBT_Chromatic_Poison_staff d5c7e3db-ff0a-49aa-8965-0e2f2804c1f9
Gloves of Finesse DBT_VersatileSneakAttack_Gloves cb873bb4-24d6-40b3-9c1e-eb1c24a6f030
Gloves of Ultimate Skullduggery DBT_Skullduggery_Gloves 59c3172b-dd49-486c-a664-a71291a0face
Secrets to Skullduggery DBT_Skullduggery_Material b78f6fe6-8aa9-4b98-a46e-6185f54a2de0
Second Strike Ring DBT_ExtraAttack_Ring 51de9685-296e-4a0f-9eb6-d6da320a1070
Necklace of Universal Augmentation DBT_NonElemental_Amulet 4d0ba97e-1996-4bf3-ac17-d876ac851f65
Arcane Striker's Gloves DBT_ArcaneCharge_Gloves 41a4a4e3-5c57-47b1-a0cb-fcd9ab97a955
Gloves of the Arcane Warrior DBT_Battlemage_Combo_Gloves 5a8961d0-b92f-4949-b623-f2b6fde3fedd
Ring of Arcane Ferocity DBT_SpellSaveAttacks_Ring 17513023-7a67-4695-821b-9c61458f6a62
Gloves of Crossbowmanship DBT_Crossbow_Gloves bfc2a856-2f43-4e84-9225-43b9f3211c55
Ironheart Bow DBT_CON_Longbow ee39aff5-37df-4d3b-9e1f-510866d592a9
Mindweave Bow DBT_INT_Longbow 7969537d-d356-4e7f-adbe-eed3d480342a
Owlfeather Bow DBT_WIS_Longbow 02a1be2d-5995-43f2-bb41-a38078812134
Silvertongue Bow DBT_CHA_Longbow e911731f-6168-43d4-a92d-1d7edff23afa
Cataclysm DBT_SearingSmite_Quarterstaff e4ae9741-466a-442e-9f1d-0e6f36ed4eee
Calamity DBT_WrathfulSmite_Quarterstaff e0294ac8-1353-4520-8451-77f5e6c2dae1
Coruscate DBT_BrandingSmite_Quarterstaff 2621d6e4-ed12-450d-98a3-2430a2e8347f
Cataract DBT_BlindingSmite_Quarterstaff 9a36b754-0cd4-4197-985d-f0bc63a4db54
Condemnate DBT_BanishingSmite_Quarterstaff 9982506f-5b8a-48ca-a88f-f4ab25142f62
Obsidian Laced Sparkswall of Summer DBT_Spell_Robe_Combo 4d9eb76a-e7a1-445e-a7ee-f976270ef46e

Item Changes

Adamatine Weapons - Now have +2 Enchantment and send targets Reeling on hit

Mourning Frost

  • DC for Chilled debuff is now your spell save DC instead of flat 12
  • Cold damage buff is 1d4 instead of 1
  • Provided Ray of Frost is now a once per combat bonus action

Gold Wyrmling Staff - Provided Firebolt is now a once per combat bonus action

Incandescent Staff - Provided Firebolt is now a once per combat bonus action

Quickspell Gloves - Effect now useable once per combat instead of short rest

Gemini Gloves - Effect now useable once per combat instead of short rest

Club of Hill Giant Strength - Now properly sets Strength to 21 instead of 19

Ring of Self Immolation - Deals 1 damage instead of 1d4 and usable per combat instead of per short rest

Blooded Greataxe, Helmet of Grit, Cap of Wrath - Trigger based on being less than full health, not less than 50%

Doom Hammer - Deals an extra 1 Lightning damage

Selune's Spear of Night - Deals an extra 1d4 Radiant damage, and Moonmote can be used each Short Rest

Training Shield - Can be used without Shield Proficiency

Unseen Menace - Now has Finesse property

Stalker Glovess - Additional 1d4 Force damage now applies per Sneak Attack die

Circlet of Psionic Revenge - Now also unlocks the Psychic Rend cantrip and grants the Githyanki War Magic effect to Githyanki wearers. Rarity increased to Very Rare.

Daredevil Gloves - Now give +2 to Melee Spell Attack Rolls (still +1 to Ranged) and doesn't specifically rely on the Threatened Condition

Gloves of Battlemage's Power - This item is nonfunctional in the base game, so its effect is now: Whenever you deal damage to an enemy within 1.5m / 5ft, gain Arcane Acuity for 2 turns.

Ring of Elemental Infusion - Different Elemental Infusions on your weapon can now stack together

Boots of Psionic Movement - Now also work with Partial Ilithid Fly, but can only proc once per turn in combat.

Robe of Summer - Now also lets you cast Daylight Once per Long Rest.

Gauntlet of the Tyrant - Now adds 1d8 Force to unarmed attacks instead of 1d4

Obsidian Laced Robe - Now has the additional affed Obsidian Armour: You have +1 to Armour Class and Saving Throws as long as you've had Heat within the past turn

Thermodynamaxe - Is now permanently dipped in Fire, and passive changed slightly to "Whenever you deal damage with a melee weapon attack, you gain 2 turns of Heat."

Phalar Aluve

  • Added new "Screech" option
    • Lasts until Long Rest, or switching to a different melody
    • Whenever you deal Thunder damage, apply 2 turns of Shrieking to the target
  • Added new "Shout" option
    • Lasts until Long Rest, or switching to a different melody
    • Whenever you heal a creature, give it 2 turns of Singing

Markoheshkir

  • Added "Force to be Reckoned With" attunement to Force damage
    • Force damage resistance, add Proficiency to Force damage
    • Dealing spell damage grants you 1 turn of Force Conduit
    • Can cast Magic Missile and Disintegrate per Short Rest
  • Added "Resplendent Dawn" attunment to Radiant Damage
    • Radiant damage resistance, add Proficiency to Radiant damage
    • Dealing spell damage inflicts 1 turn of Radiant Orb on the target
    • Can cast Guiding Bolt and Sunbeam per Short Rest
  • Added "Undying Blight" attunement to Necrotic Damage
    • Necrotic damage resistance, add Proficiency to Necrotic damage
    • Dealing spell damage inflicts 2 turns of Spell Rot
    • Can cast Blight and Circle of Death per Short Rest
  • Added "Fractured Psyche" attunement to Psychic Damage
    • Psychic damage resistance, add Proficiency to Psychic damage
    • Dealing spell damage inflicts 1 turn of Mental Fatigue on the target
    • Can cast Dissonant Whispers and Phantasmal Killer per Short Rest
  • Kereska Buffs no longer go away when you're polymorphed like with Shapechanger

Item Upgrading

Headband of Intellect - Unobtainable 19 INT version can now be created by combining the normal Warped Headband of Intellect with Enriched Infernal Iron

Shar's Spear of Darkness - Can be created by combining Seluûne's Spear of Evening with a Stone of Shadows purchased from Nocturne

Dark Justiciar's Half-Plate - Can be created by combining Dark Justiciar's Half-Plate with a Stone of Shadows purchased from Nocturne

Dark Justiciar's Gloves - Can be created by combining Dark Justiciar's Gloves with a Stone of Shadows purchased from Nocturne

Dark Justiciar's Boots - Can be created by combining Metallic Boots with a Stone of Shadows purchased from Nocturne

Other Changes

Heat - Deals 1 damage per turn instead of 1d4 (this then goes to 0 if you have Fire Resistance)

Goaded and Taunted - No longer makes player characters actually lose control (theoretically), just keeps their real listed effects of Disadvantage against others.

Arcane Charge - Fixed parts of functionality to match description, and fixed parts of description to match functionality: While Threatened, affected entity adds their Proficiency Bonus to damage it deals with spells.

Dragonborn Breath Weapons - Damage dice changes from 2d6/3d6/4d6 to 1d12/2d12/3d12, and usable per battle instead of per short rest

Buff Changes

Made a number of temporary unique buffs that usually only last until long rest instead last until character death like the Loviatar buff. Some of the effects have been nerfed to compensate for this, however. This includes:

Bliss Spores - Just gives a flat +1 bonus

Morninglord's Radiance - Just gives +1 damage

Dark Lady's Grace/Awareness/Erudition - Just gives +1 stat

Mystra's Benevelonce - No change

Rapture - Just gives a flat +1 bonus

TODO make these last just for the rest of the Act

Class / Subclass Changes

Cleric

  • Blessed Strikes - Divine Strike can now also be applied when you deal damage with a Cantrip

War Domain

  • War Priest Extra Attack is now toggleable when it triggers to make sure it never interferes with Extra Attack
  • Now chooses a Fighting Style at Level 3 from the same list as Paladins
  • Now gains "Improved War Priest" at level 5 making War Priest Charges replenish on a Short or Long Rest
  • (EXPERIMENTAL) Now gains Extra Attack at level 6

These are powerful buffs, but they still don't even reach the level of base Swords Bard so it seems ok

Trickery Domain

  • Blessing of the Trickster no longer requires concentration

Fighter

Eldritch Knight

  • War Magic now works with Extra Attack and the cantrip and attack can be used in either order

Rogue

  • (EXPERIMENTAL) Now gains Extra Attack at Level 5
  • Reliable Talent at level 11 now also makes the minimum result you can roll on damage die be 3

(Because seriously, I haven't seen a single build that ever recommends more than 4 levels of Rogue)

Arcane Trickster

  • Mage Hand no longer has a cooldown
  • Magical Ambush now also lets Sneak Attack be added as a reaction to Spell Attacks
  • (EXPERIMENTAL) Magical Ambush and Mage Hand Legerdemain have swapped places, to be in line with other Rogue subclasses getting their combat benefit at level 3 and their utility benefit at level 9

Warlock

Pact of the Blade

  • Will only use Charisma for attack rolls if it's higher than Strength (and/or Dexterity for Finesse weapons)
  • Added the OneDnD feature of letting you choose to have your Pact Weapon deal Necrotic / Psychic / Radiant damage

Barbarian

  • Implemented the OneDnD mechanic of regaining 1 expended Rage charge on a Short Rest.

Wild Magic

  • Gain 'Furious Caster' at level 5, making Rage no longer block spell casting
  • Bolstering Magic abilities can be used each Short Rest

Sorcerer

Draconic Ancestry

Adapted Malady's Descents of the Gem Dragons Mod to match the Terraria gems, and have more colour coordinated damage

  • Ruby (Force) gets Magic Missile
  • Diamond (Radiant) gets Guiding Bolt
  • Amethyst (Psychic) gets Dissonant Whispers
  • Emerald (Necrotic) gets Inflict Wounds
  • Sapphire (Thunder) gets Thunder Wave
  • Topaz (Fire) gets Command

Additionally, the level 6 damage increase also applies to damage done via Attacks and Dragonborn Breath Weapons

Paladin

  • Improved Divine Smite is now toggleable

Wizard

School of Necromancy

  • Now gains Control Undead at Level 10, castable once per Short Rest

School of Conjuration

  • Minor Conjuration: Create Water is now a bonus action
  • At level 10 gains Durable Summons, making creatures you summon from Conjuration Spells receive 30 Temporary Hit Points.

School of Transmutation

  • At Level 2, gains Enhance Leap, Feather Fall, and Longstrider Always Prepared
  • Added "Inherent Transmutations": Special versions of Transmutation spells that you can cast once per Long Rest without consuming a spell slot or having to Concentrate on them.
    • At level 6, choose 2 Inherent Transmutations, up to 2nd Level Transmutation Spells
    • At level 12, choose 2 more Inherent Transmutations, up to 3rd Level Transmutation Spells

School of Illusion

  • At Level 2, gain "An Illusion? What are you Hiding?" - Whenever you are revealed after being Invisible, gain 2 turns of Blur and Mirror Image.
  • At Level 6, can cast Invisibility once per Short Rest without consumming a spell slot.
  • At Level 10, can cast Greater Invisibility once per Short Rest without consumming a spell slot.

Bard

College of Valour

  • Now grants Proficiency with Heavy Armour
  • (EXPERIMENTAL) Recipients of Combat Inspiration can now expend the buff to cast a Blade Flourish

Monk

Way of the Four Elements

  • Reduced the Ki Point costs of most Disciple of the Elements spells by 1.
  • Touch of the Storm and Chill of the Mountain also activate Extra Attack
  • Improved Elemental Casting has the added effect: Your passive features that boost Unarmed Attack damage also apply to damage you deal with your Disciple of the Elements spells.

Feats

Added Feats

Eldritch Adept - Learn 1 Eldritch Invocation. Increase INT or WIS or CHA by 1.

Metamagic Adept - Learn 2 Metamagic options and get 3 Sorcery Points to spend on them. Increase INT or WIS or CHA by 1.

Fighting Initiate - Learn 1 Fighting Style. Increase STR or DEX by 1.

Crusher - Once per turn, when you deal bludgeoning damage to a creature, you can push it away. When you crit with bludgeoning damage, attacks against the target have advantage for 1 turn. Increase STR or CON by 1.

Piercer - Once per turn, when you deal piercing damage, you reroll it and take the higher amount. When you crit with piercing damage, the target gets Gaping Wounds for 2 turns. Increase STR or DEX by 1.

Slasher - Once per turn, when you deal slashing damage to a creature, reduce its movement speed for a turn. When you crit with slashing damage, the target's attacks have disadvantage for 1 turn. Increase STR or DEX by 1.

Feat Changes

Polearm Master - Bonus Attack now correctly adds Damage Modifiers like Great Weapon Master

Charger - Also increase STR or DEX by 1.

Defensive Duelist - Also increase DEX by 1.

Dungeon Delver - Now gives Advantage on all Perception Checks and Dex Saves when not in combat. Also increase DEX by 1.

Elemental Adept - Also increase INT or WIS or CHA by 1. Added variants for Force, Radiant, Necrotic and Psychic damage. Instead of just turning rolled 1s into 2s, it just increases your damage with that element by 1.

Lucky - Also increase any stat by 1.

Mage Slayer - Also increase STR or DEX by 1.

Magic Initiate - Now uses your own Spellcasting Modifier. Spells learned are usable per Short Rest instead of Long Rest. Gives you a +1 Bonus to the class's Spellcasting Ability.

Martial Adept - Increased to 2 Superiority Dice. Also increase STR or DEX by 1.

Medium Armour Master - Now makes Dex bonus to Armour Class uncapped. Also increase STR or DEX by 1.

Mobile - Also increase DEX by 1.

Performer - Also gain Proficiency in Performance.

Ritual Caster - Also increase INT or WIS or CHA by 1.

Shield Master - Also increase STR or CON by 1. You get Shield Proficiency if you didn't already have it.

Skilled - Also increase any stat by 1.

Spell Sniper - Also increase INT or WIS or CHA by 1.

Non-Gameplay Changes

Disintegrate - Changed VFX slightly to include some more red

Guantlets of Hill Giant Strength - Renamed to Gauntlets of Frost Giant Strength

Haste Helm - Renamed to Momentum Helm

Thermodynamic Axe - Renamed to Thermodynamxe