Pinned Repositories
fan1tuan
food ordering platform written in java, based on bootstrap.
AtmosphericScattering
Atmosphere based on multiple-scattering, convincing cloudscape from Horizon: Zero Dawn
eMall
大型超市运营系统框架,基于GWT EJB JPA,完整的Java EE Web Application
iDesktop
Based on ExtJS, use the basic Ext.ux.Desktop, extend it, refine it.
L2TP-on-CentOS6
How to Configure a L2TP VPN Service On CentOS 6
learn-python
lalala, learning python
N-blog-Bootstrap-Based
A mini blog system based on Node.js
s_framework
a blank project can be used as a boilerplate, utterly based on Spring (Spring MVC, Spring Context, Spring JDBC)
LingoBarter
A platform for language exchange
Flask-SocketIO
Socket.IO integration for Flask applications.
doomdagger's Repositories
doomdagger/learn-python
lalala, learning python
doomdagger/AtmosphericScattering
Atmosphere based on multiple-scattering, convincing cloudscape from Horizon: Zero Dawn
doomdagger/Atmospheric
doomdagger/basis_universal
Basis Universal GPU Texture Codec
doomdagger/Critias-FoliageSystem
doomdagger/TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
doomdagger/AimeeTool
doomdagger/alembic
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
doomdagger/arkgraph
ARKNIGHTS Material Calculator
doomdagger/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
doomdagger/brdf
BRDF Explorer
doomdagger/cpython
cloned cpython
doomdagger/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
doomdagger/HashTableTests
doomdagger/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
doomdagger/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
doomdagger/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
doomdagger/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
doomdagger/Proland-To-Unity
A port of Proland to Unity
doomdagger/rapidjson
A fast JSON parser/generator for C++ with both SAX/DOM style API
doomdagger/realtime-clouds
Implementation of Horizon: Zero Dawn's cloud renderer.
doomdagger/redis
Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, HyperLogLogs, Bitmaps.
doomdagger/sam_robot
山姆自动下单机器人
doomdagger/sparsehash
C++ associative containers
doomdagger/Tile-based-deferred-shading
https://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines
doomdagger/tweetmap2
Map your Twitter audience. Find where they live, what language they speak and engage them geographically. Share or download your results.
doomdagger/Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
doomdagger/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
doomdagger/Vapor
Volumetric Fog for Unity
doomdagger/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights